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700 lines
21 KiB
700 lines
21 KiB
// Copyright 2014 PDFium Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. |
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// Original code by Matt McCutchen, see the LICENSE file. |
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#include "BigUnsigned.hh" |
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// Memory management definitions have moved to the bottom of NumberlikeArray.hh. |
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// The templates used by these constructors and converters are at the bottom of |
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// BigUnsigned.hh. |
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BigUnsigned::BigUnsigned(unsigned long x) { initFromPrimitive (x); } |
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BigUnsigned::BigUnsigned(unsigned int x) { initFromPrimitive (x); } |
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BigUnsigned::BigUnsigned(unsigned short x) { initFromPrimitive (x); } |
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BigUnsigned::BigUnsigned( long x) { initFromSignedPrimitive(x); } |
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BigUnsigned::BigUnsigned( int x) { initFromSignedPrimitive(x); } |
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BigUnsigned::BigUnsigned( short x) { initFromSignedPrimitive(x); } |
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unsigned long BigUnsigned::toUnsignedLong () const { return convertToPrimitive <unsigned long >(); } |
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unsigned int BigUnsigned::toUnsignedInt () const { return convertToPrimitive <unsigned int >(); } |
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unsigned short BigUnsigned::toUnsignedShort() const { return convertToPrimitive <unsigned short>(); } |
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long BigUnsigned::toLong () const { return convertToSignedPrimitive< long >(); } |
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int BigUnsigned::toInt () const { return convertToSignedPrimitive< int >(); } |
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short BigUnsigned::toShort () const { return convertToSignedPrimitive< short>(); } |
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// BIT/BLOCK ACCESSORS |
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void BigUnsigned::setBlock(Index i, Blk newBlock) { |
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if (newBlock == 0) { |
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if (i < len) { |
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blk[i] = 0; |
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zapLeadingZeros(); |
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} |
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// If i >= len, no effect. |
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} else { |
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if (i >= len) { |
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// The nonzero block extends the number. |
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allocateAndCopy(i+1); |
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// Zero any added blocks that we aren't setting. |
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for (Index j = len; j < i; j++) |
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blk[j] = 0; |
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len = i+1; |
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} |
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blk[i] = newBlock; |
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} |
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} |
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/* Evidently the compiler wants BigUnsigned:: on the return type because, at |
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* that point, it hasn't yet parsed the BigUnsigned:: on the name to get the |
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* proper scope. */ |
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BigUnsigned::Index BigUnsigned::bitLength() const { |
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if (isZero()) |
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return 0; |
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else { |
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Blk leftmostBlock = getBlock(len - 1); |
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Index leftmostBlockLen = 0; |
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while (leftmostBlock != 0) { |
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leftmostBlock >>= 1; |
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leftmostBlockLen++; |
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} |
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return leftmostBlockLen + (len - 1) * N; |
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} |
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} |
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void BigUnsigned::setBit(Index bi, bool newBit) { |
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Index blockI = bi / N; |
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Blk block = getBlock(blockI), mask = Blk(1) << (bi % N); |
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block = newBit ? (block | mask) : (block & ~mask); |
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setBlock(blockI, block); |
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} |
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// COMPARISON |
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BigUnsigned::CmpRes BigUnsigned::compareTo(const BigUnsigned &x) const { |
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// A bigger length implies a bigger number. |
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if (len < x.len) |
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return less; |
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else if (len > x.len) |
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return greater; |
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else { |
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// Compare blocks one by one from left to right. |
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Index i = len; |
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while (i > 0) { |
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i--; |
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if (blk[i] == x.blk[i]) |
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continue; |
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else if (blk[i] > x.blk[i]) |
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return greater; |
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else |
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return less; |
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} |
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// If no blocks differed, the numbers are equal. |
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return equal; |
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} |
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} |
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// COPY-LESS OPERATIONS |
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/* |
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* On most calls to copy-less operations, it's safe to read the inputs little by |
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* little and write the outputs little by little. However, if one of the |
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* inputs is coming from the same variable into which the output is to be |
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* stored (an "aliased" call), we risk overwriting the input before we read it. |
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* In this case, we first compute the result into a temporary BigUnsigned |
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* variable and then copy it into the requested output variable *this. |
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* Each put-here operation uses the DTRT_ALIASED macro (Do The Right Thing on |
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* aliased calls) to generate code for this check. |
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* |
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* I adopted this approach on 2007.02.13 (see Assignment Operators in |
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* BigUnsigned.hh). Before then, put-here operations rejected aliased calls |
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* with an exception. I think doing the right thing is better. |
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* |
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* Some of the put-here operations can probably handle aliased calls safely |
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* without the extra copy because (for example) they process blocks strictly |
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* right-to-left. At some point I might determine which ones don't need the |
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* copy, but my reasoning would need to be verified very carefully. For now |
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* I'll leave in the copy. |
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*/ |
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#define DTRT_ALIASED(cond, op) \ |
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if (cond) { \ |
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BigUnsigned tmpThis; \ |
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tmpThis.op; \ |
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*this = tmpThis; \ |
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return; \ |
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} |
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void BigUnsigned::add(const BigUnsigned &a, const BigUnsigned &b) { |
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DTRT_ALIASED(this == &a || this == &b, add(a, b)); |
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// If one argument is zero, copy the other. |
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if (a.len == 0) { |
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operator =(b); |
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return; |
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} else if (b.len == 0) { |
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operator =(a); |
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return; |
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} |
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// Some variables... |
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// Carries in and out of an addition stage |
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bool carryIn, carryOut; |
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Blk temp; |
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Index i; |
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// a2 points to the longer input, b2 points to the shorter |
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const BigUnsigned *a2, *b2; |
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if (a.len >= b.len) { |
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a2 = &a; |
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b2 = &b; |
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} else { |
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a2 = &b; |
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b2 = &a; |
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} |
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// Set prelimiary length and make room in this BigUnsigned |
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len = a2->len + 1; |
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allocate(len); |
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// For each block index that is present in both inputs... |
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for (i = 0, carryIn = false; i < b2->len; i++) { |
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// Add input blocks |
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temp = a2->blk[i] + b2->blk[i]; |
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// If a rollover occurred, the result is less than either input. |
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// This test is used many times in the BigUnsigned code. |
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carryOut = (temp < a2->blk[i]); |
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// If a carry was input, handle it |
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if (carryIn) { |
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temp++; |
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carryOut |= (temp == 0); |
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} |
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blk[i] = temp; // Save the addition result |
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carryIn = carryOut; // Pass the carry along |
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} |
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// If there is a carry left over, increase blocks until |
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// one does not roll over. |
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for (; i < a2->len && carryIn; i++) { |
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temp = a2->blk[i] + 1; |
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carryIn = (temp == 0); |
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blk[i] = temp; |
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} |
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// If the carry was resolved but the larger number |
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// still has blocks, copy them over. |
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for (; i < a2->len; i++) |
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blk[i] = a2->blk[i]; |
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// Set the extra block if there's still a carry, decrease length otherwise |
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if (carryIn) |
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blk[i] = 1; |
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else |
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len--; |
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} |
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void BigUnsigned::subtract(const BigUnsigned &a, const BigUnsigned &b) { |
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DTRT_ALIASED(this == &a || this == &b, subtract(a, b)); |
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if (b.len == 0) { |
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// If b is zero, copy a. |
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operator =(a); |
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return; |
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} else if (a.len < b.len) |
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// If a is shorter than b, the result is negative. |
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abort(); |
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// Some variables... |
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bool borrowIn, borrowOut; |
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Blk temp; |
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Index i; |
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// Set preliminary length and make room |
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len = a.len; |
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allocate(len); |
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// For each block index that is present in both inputs... |
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for (i = 0, borrowIn = false; i < b.len; i++) { |
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temp = a.blk[i] - b.blk[i]; |
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// If a reverse rollover occurred, |
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// the result is greater than the block from a. |
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borrowOut = (temp > a.blk[i]); |
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// Handle an incoming borrow |
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if (borrowIn) { |
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borrowOut |= (temp == 0); |
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temp--; |
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} |
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blk[i] = temp; // Save the subtraction result |
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borrowIn = borrowOut; // Pass the borrow along |
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} |
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// If there is a borrow left over, decrease blocks until |
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// one does not reverse rollover. |
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for (; i < a.len && borrowIn; i++) { |
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borrowIn = (a.blk[i] == 0); |
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blk[i] = a.blk[i] - 1; |
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} |
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/* If there's still a borrow, the result is negative. |
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* Throw an exception, but zero out this object so as to leave it in a |
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* predictable state. */ |
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if (borrowIn) { |
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len = 0; |
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abort(); |
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} else |
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// Copy over the rest of the blocks |
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for (; i < a.len; i++) |
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blk[i] = a.blk[i]; |
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// Zap leading zeros |
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zapLeadingZeros(); |
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} |
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/* |
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* About the multiplication and division algorithms: |
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* |
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* I searched unsucessfully for fast C++ built-in operations like the `b_0' |
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* and `c_0' Knuth describes in Section 4.3.1 of ``The Art of Computer |
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* Programming'' (replace `place' by `Blk'): |
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* |
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* ``b_0[:] multiplication of a one-place integer by another one-place |
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* integer, giving a two-place answer; |
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* |
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* ``c_0[:] division of a two-place integer by a one-place integer, |
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* provided that the quotient is a one-place integer, and yielding |
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* also a one-place remainder.'' |
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* |
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* I also missed his note that ``[b]y adjusting the word size, if |
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* necessary, nearly all computers will have these three operations |
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* available'', so I gave up on trying to use algorithms similar to his. |
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* A future version of the library might include such algorithms; I |
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* would welcome contributions from others for this. |
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* |
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* I eventually decided to use bit-shifting algorithms. To multiply `a' |
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* and `b', we zero out the result. Then, for each `1' bit in `a', we |
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* shift `b' left the appropriate amount and add it to the result. |
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* Similarly, to divide `a' by `b', we shift `b' left varying amounts, |
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* repeatedly trying to subtract it from `a'. When we succeed, we note |
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* the fact by setting a bit in the quotient. While these algorithms |
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* have the same O(n^2) time complexity as Knuth's, the ``constant factor'' |
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* is likely to be larger. |
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* |
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* Because I used these algorithms, which require single-block addition |
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* and subtraction rather than single-block multiplication and division, |
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* the innermost loops of all four routines are very similar. Study one |
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* of them and all will become clear. |
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*/ |
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/* |
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* This is a little inline function used by both the multiplication |
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* routine and the division routine. |
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* |
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* `getShiftedBlock' returns the `x'th block of `num << y'. |
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* `y' may be anything from 0 to N - 1, and `x' may be anything from |
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* 0 to `num.len'. |
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* |
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* Two things contribute to this block: |
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* |
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* (1) The `N - y' low bits of `num.blk[x]', shifted `y' bits left. |
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* |
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* (2) The `y' high bits of `num.blk[x-1]', shifted `N - y' bits right. |
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* |
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* But we must be careful if `x == 0' or `x == num.len', in |
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* which case we should use 0 instead of (2) or (1), respectively. |
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* |
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* If `y == 0', then (2) contributes 0, as it should. However, |
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* in some computer environments, for a reason I cannot understand, |
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* `a >> b' means `a >> (b % N)'. This means `num.blk[x-1] >> (N - y)' |
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* will return `num.blk[x-1]' instead of the desired 0 when `y == 0'; |
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* the test `y == 0' handles this case specially. |
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*/ |
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inline BigUnsigned::Blk getShiftedBlock(const BigUnsigned &num, |
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BigUnsigned::Index x, unsigned int y) { |
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BigUnsigned::Blk part1 = (x == 0 || y == 0) ? 0 : (num.blk[x - 1] >> (BigUnsigned::N - y)); |
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BigUnsigned::Blk part2 = (x == num.len) ? 0 : (num.blk[x] << y); |
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return part1 | part2; |
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} |
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void BigUnsigned::multiply(const BigUnsigned &a, const BigUnsigned &b) { |
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DTRT_ALIASED(this == &a || this == &b, multiply(a, b)); |
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// If either a or b is zero, set to zero. |
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if (a.len == 0 || b.len == 0) { |
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len = 0; |
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return; |
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} |
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/* |
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* Overall method: |
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* |
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* Set this = 0. |
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* For each 1-bit of `a' (say the `i2'th bit of block `i'): |
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* Add `b << (i blocks and i2 bits)' to *this. |
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*/ |
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// Variables for the calculation |
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Index i, j, k; |
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unsigned int i2; |
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Blk temp; |
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bool carryIn, carryOut; |
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// Set preliminary length and make room |
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len = a.len + b.len; |
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allocate(len); |
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// Zero out this object |
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for (i = 0; i < len; i++) |
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blk[i] = 0; |
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// For each block of the first number... |
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for (i = 0; i < a.len; i++) { |
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// For each 1-bit of that block... |
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for (i2 = 0; i2 < N; i2++) { |
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if ((a.blk[i] & (Blk(1) << i2)) == 0) |
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continue; |
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/* |
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* Add b to this, shifted left i blocks and i2 bits. |
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* j is the index in b, and k = i + j is the index in this. |
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* |
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* `getShiftedBlock', a short inline function defined above, |
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* is now used for the bit handling. It replaces the more |
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* complex `bHigh' code, in which each run of the loop dealt |
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* immediately with the low bits and saved the high bits to |
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* be picked up next time. The last run of the loop used to |
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* leave leftover high bits, which were handled separately. |
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* Instead, this loop runs an additional time with j == b.len. |
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* These changes were made on 2005.01.11. |
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*/ |
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for (j = 0, k = i, carryIn = false; j <= b.len; j++, k++) { |
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/* |
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* The body of this loop is very similar to the body of the first loop |
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* in `add', except that this loop does a `+=' instead of a `+'. |
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*/ |
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temp = blk[k] + getShiftedBlock(b, j, i2); |
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carryOut = (temp < blk[k]); |
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if (carryIn) { |
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temp++; |
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carryOut |= (temp == 0); |
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} |
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blk[k] = temp; |
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carryIn = carryOut; |
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} |
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// No more extra iteration to deal with `bHigh'. |
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// Roll-over a carry as necessary. |
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for (; carryIn; k++) { |
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blk[k]++; |
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carryIn = (blk[k] == 0); |
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} |
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} |
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} |
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// Zap possible leading zero |
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if (blk[len - 1] == 0) |
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len--; |
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} |
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/* |
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* DIVISION WITH REMAINDER |
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* This monstrous function mods *this by the given divisor b while storing the |
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* quotient in the given object q; at the end, *this contains the remainder. |
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* The seemingly bizarre pattern of inputs and outputs was chosen so that the |
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* function copies as little as possible (since it is implemented by repeated |
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* subtraction of multiples of b from *this). |
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* |
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* "modWithQuotient" might be a better name for this function, but I would |
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* rather not change the name now. |
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*/ |
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void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) { |
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/* Defending against aliased calls is more complex than usual because we |
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* are writing to both *this and q. |
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* |
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* It would be silly to try to write quotient and remainder to the |
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* same variable. Rule that out right away. */ |
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if (this == &q) |
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abort(); |
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/* Now *this and q are separate, so the only concern is that b might be |
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* aliased to one of them. If so, use a temporary copy of b. */ |
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if (this == &b || &q == &b) { |
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BigUnsigned tmpB(b); |
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divideWithRemainder(tmpB, q); |
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return; |
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} |
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/* |
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* Knuth's definition of mod (which this function uses) is somewhat |
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* different from the C++ definition of % in case of division by 0. |
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* |
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* We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no |
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* exceptions thrown. This allows us to preserve both Knuth's demand |
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* that a mod 0 == a and the useful property that |
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* (a / b) * b + (a % b) == a. |
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*/ |
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if (b.len == 0) { |
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q.len = 0; |
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return; |
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} |
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/* |
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* If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into |
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* *this at all. The quotient is 0 and *this is already the remainder (so leave it alone). |
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*/ |
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if (len < b.len) { |
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q.len = 0; |
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return; |
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} |
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// At this point we know (*this).len >= b.len > 0. (Whew!) |
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/* |
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* Overall method: |
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* |
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* For each appropriate i and i2, decreasing: |
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* Subtract (b << (i blocks and i2 bits)) from *this, storing the |
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* result in subtractBuf. |
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* If the subtraction succeeds with a nonnegative result: |
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* Turn on bit i2 of block i of the quotient q. |
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* Copy subtractBuf back into *this. |
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* Otherwise bit i2 of block i remains off, and *this is unchanged. |
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* |
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* Eventually q will contain the entire quotient, and *this will |
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* be left with the remainder. |
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* |
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* subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11. |
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* But on a single iteration, we don't touch the i lowest blocks of blk |
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* (and don't use those of subtractBuf) because these blocks are |
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* unaffected by the subtraction: we are subtracting |
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* (b << (i blocks and i2 bits)), which ends in at least `i' zero |
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* blocks. */ |
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// Variables for the calculation |
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Index i, j, k; |
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unsigned int i2; |
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Blk temp; |
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bool borrowIn, borrowOut; |
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/* |
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* Make sure we have an extra zero block just past the value. |
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* |
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* When we attempt a subtraction, we might shift `b' so |
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* its first block begins a few bits left of the dividend, |
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* and then we'll try to compare these extra bits with |
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* a nonexistent block to the left of the dividend. The |
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* extra zero block ensures sensible behavior; we need |
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* an extra block in `subtractBuf' for exactly the same reason. |
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*/ |
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Index origLen = len; // Save real length. |
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/* To avoid an out-of-bounds access in case of reallocation, allocate |
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* first and then increment the logical length. */ |
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allocateAndCopy(len + 1); |
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len++; |
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blk[origLen] = 0; // Zero the added block. |
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// subtractBuf holds part of the result of a subtraction; see above. |
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Blk *subtractBuf = new Blk[len]; |
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// Set preliminary length for quotient and make room |
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q.len = origLen - b.len + 1; |
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q.allocate(q.len); |
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// Zero out the quotient |
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for (i = 0; i < q.len; i++) |
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q.blk[i] = 0; |
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// For each possible left-shift of b in blocks... |
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i = q.len; |
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while (i > 0) { |
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i--; |
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// For each possible left-shift of b in bits... |
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// (Remember, N is the number of bits in a Blk.) |
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q.blk[i] = 0; |
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i2 = N; |
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while (i2 > 0) { |
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i2--; |
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/* |
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* Subtract b, shifted left i blocks and i2 bits, from *this, |
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* and store the answer in subtractBuf. In the for loop, `k == i + j'. |
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* |
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* Compare this to the middle section of `multiply'. They |
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* are in many ways analogous. See especially the discussion |
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* of `getShiftedBlock'. |
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*/ |
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for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) { |
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temp = blk[k] - getShiftedBlock(b, j, i2); |
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borrowOut = (temp > blk[k]); |
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if (borrowIn) { |
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borrowOut |= (temp == 0); |
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temp--; |
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} |
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// Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'. |
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subtractBuf[k] = temp; |
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borrowIn = borrowOut; |
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} |
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// No more extra iteration to deal with `bHigh'. |
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// Roll-over a borrow as necessary. |
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for (; k < origLen && borrowIn; k++) { |
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borrowIn = (blk[k] == 0); |
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subtractBuf[k] = blk[k] - 1; |
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} |
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/* |
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* If the subtraction was performed successfully (!borrowIn), |
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* set bit i2 in block i of the quotient. |
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* |
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* Then, copy the portion of subtractBuf filled by the subtraction |
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* back to *this. This portion starts with block i and ends-- |
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* where? Not necessarily at block `i + b.len'! Well, we |
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* increased k every time we saved a block into subtractBuf, so |
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* the region of subtractBuf we copy is just [i, k). |
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*/ |
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if (!borrowIn) { |
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q.blk[i] |= (Blk(1) << i2); |
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while (k > i) { |
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k--; |
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blk[k] = subtractBuf[k]; |
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} |
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} |
|
} |
|
} |
|
// Zap possible leading zero in quotient |
|
if (q.blk[q.len - 1] == 0) |
|
q.len--; |
|
// Zap any/all leading zeros in remainder |
|
zapLeadingZeros(); |
|
// Deallocate subtractBuf. |
|
// (Thanks to Brad Spencer for noticing my accidental omission of this!) |
|
delete [] subtractBuf; |
|
} |
|
|
|
/* BITWISE OPERATORS |
|
* These are straightforward blockwise operations except that they differ in |
|
* the output length and the necessity of zapLeadingZeros. */ |
|
|
|
void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) { |
|
DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b)); |
|
// The bitwise & can't be longer than either operand. |
|
len = (a.len >= b.len) ? b.len : a.len; |
|
allocate(len); |
|
Index i; |
|
for (i = 0; i < len; i++) |
|
blk[i] = a.blk[i] & b.blk[i]; |
|
zapLeadingZeros(); |
|
} |
|
|
|
void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) { |
|
DTRT_ALIASED(this == &a || this == &b, bitOr(a, b)); |
|
Index i; |
|
const BigUnsigned *a2, *b2; |
|
if (a.len >= b.len) { |
|
a2 = &a; |
|
b2 = &b; |
|
} else { |
|
a2 = &b; |
|
b2 = &a; |
|
} |
|
allocate(a2->len); |
|
for (i = 0; i < b2->len; i++) |
|
blk[i] = a2->blk[i] | b2->blk[i]; |
|
for (; i < a2->len; i++) |
|
blk[i] = a2->blk[i]; |
|
len = a2->len; |
|
// Doesn't need zapLeadingZeros. |
|
} |
|
|
|
void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) { |
|
DTRT_ALIASED(this == &a || this == &b, bitXor(a, b)); |
|
Index i; |
|
const BigUnsigned *a2, *b2; |
|
if (a.len >= b.len) { |
|
a2 = &a; |
|
b2 = &b; |
|
} else { |
|
a2 = &b; |
|
b2 = &a; |
|
} |
|
allocate(a2->len); |
|
for (i = 0; i < b2->len; i++) |
|
blk[i] = a2->blk[i] ^ b2->blk[i]; |
|
for (; i < a2->len; i++) |
|
blk[i] = a2->blk[i]; |
|
len = a2->len; |
|
zapLeadingZeros(); |
|
} |
|
|
|
void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) { |
|
DTRT_ALIASED(this == &a, bitShiftLeft(a, b)); |
|
if (b < 0) { |
|
if (b << 1 == 0) |
|
abort(); |
|
else { |
|
bitShiftRight(a, -b); |
|
return; |
|
} |
|
} |
|
Index shiftBlocks = b / N; |
|
unsigned int shiftBits = b % N; |
|
// + 1: room for high bits nudged left into another block |
|
len = a.len + shiftBlocks + 1; |
|
allocate(len); |
|
Index i, j; |
|
for (i = 0; i < shiftBlocks; i++) |
|
blk[i] = 0; |
|
for (j = 0, i = shiftBlocks; j <= a.len; j++, i++) |
|
blk[i] = getShiftedBlock(a, j, shiftBits); |
|
// Zap possible leading zero |
|
if (blk[len - 1] == 0) |
|
len--; |
|
} |
|
|
|
void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) { |
|
DTRT_ALIASED(this == &a, bitShiftRight(a, b)); |
|
if (b < 0) { |
|
if (b << 1 == 0) |
|
abort(); |
|
else { |
|
bitShiftLeft(a, -b); |
|
return; |
|
} |
|
} |
|
// This calculation is wacky, but expressing the shift as a left bit shift |
|
// within each block lets us use getShiftedBlock. |
|
Index rightShiftBlocks = (b + N - 1) / N; |
|
unsigned int leftShiftBits = N * rightShiftBlocks - b; |
|
// Now (N * rightShiftBlocks - leftShiftBits) == b |
|
// and 0 <= leftShiftBits < N. |
|
if (rightShiftBlocks >= a.len + 1) { |
|
// All of a is guaranteed to be shifted off, even considering the left |
|
// bit shift. |
|
len = 0; |
|
return; |
|
} |
|
// Now we're allocating a positive amount. |
|
// + 1: room for high bits nudged left into another block |
|
len = a.len + 1 - rightShiftBlocks; |
|
allocate(len); |
|
Index i, j; |
|
for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++) |
|
blk[i] = getShiftedBlock(a, j, leftShiftBits); |
|
// Zap possible leading zero |
|
if (blk[len - 1] == 0) |
|
len--; |
|
} |
|
|
|
// INCREMENT/DECREMENT OPERATORS |
|
|
|
// Prefix increment |
|
void BigUnsigned::operator ++() { |
|
Index i; |
|
bool carry = true; |
|
for (i = 0; i < len && carry; i++) { |
|
blk[i]++; |
|
carry = (blk[i] == 0); |
|
} |
|
if (carry) { |
|
// Allocate and then increase length, as in divideWithRemainder |
|
allocateAndCopy(len + 1); |
|
len++; |
|
blk[i] = 1; |
|
} |
|
} |
|
|
|
// Postfix increment: same as prefix |
|
void BigUnsigned::operator ++(int) { |
|
operator ++(); |
|
} |
|
|
|
// Prefix decrement |
|
void BigUnsigned::operator --() { |
|
if (len == 0) |
|
abort(); |
|
Index i; |
|
bool borrow = true; |
|
for (i = 0; borrow; i++) { |
|
borrow = (blk[i] == 0); |
|
blk[i]--; |
|
} |
|
// Zap possible leading zero (there can only be one) |
|
if (blk[len - 1] == 0) |
|
len--; |
|
} |
|
|
|
// Postfix decrement: same as prefix |
|
void BigUnsigned::operator --(int) { |
|
operator --(); |
|
}
|
|
|