You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
329 lines
12 KiB
329 lines
12 KiB
/* |
|
* Copyright (C) 2016 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
#define LOG_TAG "android.hardware.automotive.evs@1.0-service" |
|
|
|
#include "EvsDisplay.h" |
|
|
|
#include <ui/GraphicBufferAllocator.h> |
|
#include <ui/GraphicBufferMapper.h> |
|
|
|
|
|
namespace android { |
|
namespace hardware { |
|
namespace automotive { |
|
namespace evs { |
|
namespace V1_0 { |
|
namespace implementation { |
|
|
|
|
|
EvsDisplay::EvsDisplay() { |
|
ALOGD("EvsDisplay instantiated"); |
|
|
|
// Set up our self description |
|
// NOTE: These are arbitrary values chosen for testing |
|
mInfo.displayId = "Mock Display"; |
|
mInfo.vendorFlags = 3870; |
|
|
|
// Assemble the buffer description we'll use for our render target |
|
mBuffer.width = 320; |
|
mBuffer.height = 240; |
|
mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888; |
|
mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER; |
|
mBuffer.bufferId = 0x3870; // Arbitrary magic number for self recognition |
|
mBuffer.pixelSize = 4; |
|
} |
|
|
|
|
|
EvsDisplay::~EvsDisplay() { |
|
ALOGD("EvsDisplay being destroyed"); |
|
forceShutdown(); |
|
} |
|
|
|
|
|
/** |
|
* This gets called if another caller "steals" ownership of the display |
|
*/ |
|
void EvsDisplay::forceShutdown() |
|
{ |
|
ALOGD("EvsDisplay forceShutdown"); |
|
std::lock_guard<std::mutex> lock(mAccessLock); |
|
|
|
// If the buffer isn't being held by a remote client, release it now as an |
|
// optimization to release the resources more quickly than the destructor might |
|
// get called. |
|
if (mBuffer.memHandle) { |
|
// Report if we're going away while a buffer is outstanding |
|
if (mFrameBusy) { |
|
ALOGE("EvsDisplay going down while client is holding a buffer"); |
|
} |
|
|
|
// Drop the graphics buffer we've been using |
|
GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
|
alloc.free(mBuffer.memHandle); |
|
mBuffer.memHandle = nullptr; |
|
} |
|
|
|
// Put this object into an unrecoverable error state since somebody else |
|
// is going to own the display now. |
|
mRequestedState = DisplayState::DEAD; |
|
} |
|
|
|
|
|
/** |
|
* Returns basic information about the EVS display provided by the system. |
|
* See the description of the DisplayDesc structure for details. |
|
*/ |
|
Return<void> EvsDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) { |
|
ALOGD("getDisplayInfo"); |
|
|
|
// Send back our self description |
|
_hidl_cb(mInfo); |
|
return Void(); |
|
} |
|
|
|
|
|
/** |
|
* Clients may set the display state to express their desired state. |
|
* The HAL implementation must gracefully accept a request for any state |
|
* while in any other state, although the response may be to ignore the request. |
|
* The display is defined to start in the NOT_VISIBLE state upon initialization. |
|
* The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and |
|
* then begin providing video. When the display is no longer required, the client |
|
* is expected to request the NOT_VISIBLE state after passing the last video frame. |
|
*/ |
|
Return<EvsResult> EvsDisplay::setDisplayState(DisplayState state) { |
|
ALOGD("setDisplayState"); |
|
std::lock_guard<std::mutex> lock(mAccessLock); |
|
|
|
if (mRequestedState == DisplayState::DEAD) { |
|
// This object no longer owns the display -- it's been superceeded! |
|
return EvsResult::OWNERSHIP_LOST; |
|
} |
|
|
|
// Ensure we recognize the requested state so we don't go off the rails |
|
if (state < DisplayState::NUM_STATES) { |
|
// Record the requested state |
|
mRequestedState = state; |
|
return EvsResult::OK; |
|
} |
|
else { |
|
// Turn off the display if asked for an unrecognized state |
|
mRequestedState = DisplayState::NOT_VISIBLE; |
|
return EvsResult::INVALID_ARG; |
|
} |
|
} |
|
|
|
|
|
/** |
|
* The HAL implementation should report the actual current state, which might |
|
* transiently differ from the most recently requested state. Note, however, that |
|
* the logic responsible for changing display states should generally live above |
|
* the device layer, making it undesirable for the HAL implementation to |
|
* spontaneously change display states. |
|
*/ |
|
Return<DisplayState> EvsDisplay::getDisplayState() { |
|
ALOGD("getDisplayState"); |
|
std::lock_guard<std::mutex> lock(mAccessLock); |
|
|
|
return mRequestedState; |
|
} |
|
|
|
|
|
/** |
|
* This call returns a handle to a frame buffer associated with the display. |
|
* This buffer may be locked and written to by software and/or GL. This buffer |
|
* must be returned via a call to returnTargetBufferForDisplay() even if the |
|
* display is no longer visible. |
|
*/ |
|
// TODO: We need to know if/when our client dies so we can get the buffer back! (blocked b/31632518) |
|
Return<void> EvsDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) { |
|
ALOGD("getTargetBuffer"); |
|
std::lock_guard<std::mutex> lock(mAccessLock); |
|
|
|
if (mRequestedState == DisplayState::DEAD) { |
|
ALOGE("Rejecting buffer request from object that lost ownership of the display."); |
|
BufferDesc nullBuff = {}; |
|
_hidl_cb(nullBuff); |
|
return Void(); |
|
} |
|
|
|
// If we don't already have a buffer, allocate one now |
|
if (!mBuffer.memHandle) { |
|
// Allocate the buffer that will hold our displayable image |
|
buffer_handle_t handle = nullptr; |
|
GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
|
status_t result = alloc.allocate( |
|
mBuffer.width, mBuffer.height, mBuffer.format, 1, mBuffer.usage, |
|
&handle, &mBuffer.stride, 0, "EvsDisplay"); |
|
if (result != NO_ERROR) { |
|
ALOGE("Error %d allocating %d x %d graphics buffer", |
|
result, mBuffer.width, mBuffer.height); |
|
BufferDesc nullBuff = {}; |
|
_hidl_cb(nullBuff); |
|
return Void(); |
|
} |
|
if (!handle) { |
|
ALOGE("We didn't get a buffer handle back from the allocator"); |
|
BufferDesc nullBuff = {}; |
|
_hidl_cb(nullBuff); |
|
return Void(); |
|
} |
|
|
|
mBuffer.memHandle = handle; |
|
mFrameBusy = false; |
|
ALOGD("Allocated new buffer %p with stride %u", |
|
mBuffer.memHandle.getNativeHandle(), mBuffer.stride); |
|
} |
|
|
|
// Do we have a frame available? |
|
if (mFrameBusy) { |
|
// This means either we have a 2nd client trying to compete for buffers |
|
// (an unsupported mode of operation) or else the client hasn't returned |
|
// a previously issued buffer yet (they're behaving badly). |
|
// NOTE: We have to make the callback even if we have nothing to provide |
|
ALOGE("getTargetBuffer called while no buffers available."); |
|
BufferDesc nullBuff = {}; |
|
_hidl_cb(nullBuff); |
|
return Void(); |
|
} else { |
|
// Mark our buffer as busy |
|
mFrameBusy = true; |
|
|
|
// Send the buffer to the client |
|
ALOGD("Providing display buffer handle %p as id %d", |
|
mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId); |
|
_hidl_cb(mBuffer); |
|
return Void(); |
|
} |
|
} |
|
|
|
|
|
/** |
|
* This call tells the display that the buffer is ready for display. |
|
* The buffer is no longer valid for use by the client after this call. |
|
*/ |
|
Return<EvsResult> EvsDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer) { |
|
ALOGD("returnTargetBufferForDisplay %p", buffer.memHandle.getNativeHandle()); |
|
std::lock_guard<std::mutex> lock(mAccessLock); |
|
|
|
// Nobody should call us with a null handle |
|
if (!buffer.memHandle.getNativeHandle()) { |
|
ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n"); |
|
return EvsResult::INVALID_ARG; |
|
} |
|
if (buffer.bufferId != mBuffer.bufferId) { |
|
ALOGE ("Got an unrecognized frame returned.\n"); |
|
return EvsResult::INVALID_ARG; |
|
} |
|
if (!mFrameBusy) { |
|
ALOGE ("A frame was returned with no outstanding frames.\n"); |
|
return EvsResult::BUFFER_NOT_AVAILABLE; |
|
} |
|
|
|
mFrameBusy = false; |
|
|
|
// If we've been displaced by another owner of the display, then we can't do anything else |
|
if (mRequestedState == DisplayState::DEAD) { |
|
return EvsResult::OWNERSHIP_LOST; |
|
} |
|
|
|
// If we were waiting for a new frame, this is it! |
|
if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) { |
|
mRequestedState = DisplayState::VISIBLE; |
|
} |
|
|
|
// Validate we're in an expected state |
|
if (mRequestedState != DisplayState::VISIBLE) { |
|
// We shouldn't get frames back when we're not visible. |
|
ALOGE ("Got an unexpected frame returned while not visible - ignoring.\n"); |
|
} else { |
|
// This is where the buffer would be made visible. |
|
// For now we simply validate it has the data we expect in it by reading it back |
|
|
|
// Lock our display buffer for reading |
|
uint32_t* pixels = nullptr; |
|
GraphicBufferMapper &mapper = GraphicBufferMapper::get(); |
|
mapper.lock(mBuffer.memHandle, |
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER, |
|
android::Rect(mBuffer.width, mBuffer.height), |
|
(void **)&pixels); |
|
|
|
// If we failed to lock the pixel buffer, we're about to crash, but log it first |
|
if (!pixels) { |
|
ALOGE("Display failed to gain access to image buffer for reading"); |
|
} |
|
|
|
// Check the test pixels |
|
bool frameLooksGood = true; |
|
for (unsigned row = 0; row < mBuffer.height; row++) { |
|
for (unsigned col = 0; col < mBuffer.width; col++) { |
|
// Index into the row to check the pixel at this column. |
|
// We expect 0xFF in the LSB channel, a vertical gradient in the |
|
// second channel, a horitzontal gradient in the third channel, and |
|
// 0xFF in the MSB. |
|
// The exception is the very first 32 bits which is used for the |
|
// time varying frame signature to avoid getting fooled by a static image. |
|
uint32_t expectedPixel = 0xFF0000FF | // MSB and LSB |
|
((row & 0xFF) << 8) | // vertical gradient |
|
((col & 0xFF) << 16); // horizontal gradient |
|
if ((row | col) == 0) { |
|
// we'll check the "uniqueness" of the frame signature below |
|
continue; |
|
} |
|
// Walk across this row (we'll step rows below) |
|
uint32_t receivedPixel = pixels[col]; |
|
if (receivedPixel != expectedPixel) { |
|
ALOGE("Pixel check mismatch in frame buffer"); |
|
frameLooksGood = false; |
|
break; |
|
} |
|
} |
|
|
|
if (!frameLooksGood) { |
|
break; |
|
} |
|
|
|
// Point to the next row (NOTE: gralloc reports stride in units of pixels) |
|
pixels = pixels + mBuffer.stride; |
|
} |
|
|
|
// Ensure we don't see the same buffer twice without it being rewritten |
|
static uint32_t prevSignature = ~0; |
|
uint32_t signature = pixels[0] & 0xFF; |
|
if (prevSignature == signature) { |
|
frameLooksGood = false; |
|
ALOGE("Duplicate, likely stale frame buffer detected"); |
|
} |
|
|
|
|
|
// Release our output buffer |
|
mapper.unlock(mBuffer.memHandle); |
|
|
|
if (!frameLooksGood) { |
|
return EvsResult::UNDERLYING_SERVICE_ERROR; |
|
} |
|
} |
|
|
|
return EvsResult::OK; |
|
} |
|
|
|
} // namespace implementation |
|
} // namespace V1_0 |
|
} // namespace evs |
|
} // namespace automotive |
|
} // namespace hardware |
|
} // namespace android
|
|
|