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718 lines
28 KiB
718 lines
28 KiB
/* |
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* Copyright (C) 2017 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http: *www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package android.hardware.graphics.bufferqueue@1.0; |
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import android.hardware.media@1.0::Fence; |
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import android.hardware.media@1.0::AnwBuffer; |
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import android.hardware.media@1.0::Rect; |
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import android.hardware.media@1.0::Region; |
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import android.hardware.graphics.common@1.0::Dataspace; |
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import android.hardware.graphics.common@1.0::PixelFormat; |
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import IProducerListener; |
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/** |
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* Ref: frameworks/native/include/gui/IGraphicBufferProducer.h: |
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* IGraphicBufferProducer |
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* This is a wrapper/wrapped HAL interface for the actual binder interface. |
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*/ |
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interface IGraphicBufferProducer { |
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/** |
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* Type for return values of functions in IGraphicBufferProducer. |
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*/ |
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typedef int32_t Status; |
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/** |
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* Ref: frameworks/native/include/ui/FenceTime.h: FenceTime::Snapshot |
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* |
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* An atomic snapshot of the FenceTime that is flattenable. |
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*/ |
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struct FenceTimeSnapshot { |
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enum State : int32_t { |
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EMPTY, |
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FENCE, |
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SIGNAL_TIME, |
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}; |
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State state; |
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Fence fence; |
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int64_t signalTimeNs; |
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}; |
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/** |
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* Ref: frameworks/native/include/gui/FrameTimestamp.h: FrameEventsDelta |
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* |
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* A single frame update from the consumer to producer that can be sent |
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* through a HIDL interface. Although this may be sent multiple times for |
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* the same frame as new timestamps are set, Fences only need to be sent |
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* once. |
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*/ |
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struct FrameEventsDelta { |
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uint32_t index; |
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uint64_t frameNumber; |
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bool addPostCompositeCalled; |
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bool addRetireCalled; |
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bool addReleaseCalled; |
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int64_t postedTimeNs; |
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int64_t requestedPresentTimeNs; |
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int64_t latchTimeNs; |
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int64_t firstRefreshStartTimeNs; |
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int64_t lastRefreshStartTimeNs; |
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int64_t dequeueReadyTime; |
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FenceTimeSnapshot gpuCompositionDoneFence; |
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FenceTimeSnapshot displayPresentFence; |
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FenceTimeSnapshot displayRetireFence; |
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FenceTimeSnapshot releaseFence; |
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}; |
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/** |
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* Ref: frameworks/native/include/gui/FrameTimestamp.h: CompositorTiming |
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* |
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* The most recent compositor timing info sent from consumer to producer |
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* through a HIDL interface. |
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*/ |
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struct CompositorTiming { |
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int64_t deadlineNs; |
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int64_t intervalNs; |
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int64_t presentLatencyNs; |
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}; |
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/** |
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* Ref: frameworks/native/include/gui/FrameTimestamp.h: FrameEventHistoryDelta |
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* |
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* A collection of updates from consumer to producer that can be sent |
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* through a HIDL interface. |
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*/ |
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struct FrameEventHistoryDelta { |
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vec<FrameEventsDelta> deltas; |
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CompositorTiming compositorTiming; |
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}; |
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/** |
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* Modes for disconnection. |
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*/ |
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enum DisconnectMode : int32_t { |
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/** Disconnect only the specified API. */ |
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API, |
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/** Disconnect any API originally connected from the process calling |
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* disconnect. */ |
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ALL_LOCAL |
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}; |
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struct QueueBufferInput { |
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/** A monotonically increasing value in nanoseconds. */ |
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int64_t timestamp; |
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/** Whether the timestamp was synthesized at queue time. */ |
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int32_t isAutoTimestamp; |
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/** Description of the contents, interpretation depends on format. */ |
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Dataspace dataSpace; |
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/** A crop rectangle that's used as a hint to the consumer. */ |
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Rect crop; |
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/** A set of flags from NATIVE_WINDOW_SCALING_* in <window.h>. */ |
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int32_t scalingMode; |
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/** A set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>. */ |
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uint32_t transform; |
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/** The sticky transform set in Surface (only used by the LEGACY camera |
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* mode). */ |
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uint32_t stickyTransform; |
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/** A fence that the consumer must wait on before reading the buffer; |
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* set this to Fence::NO_FENCE if the buffer is ready immediately. */ |
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Fence fence; |
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Region surfaceDamage; |
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/** Whether or not the latest frame timestamps should be retrieved from |
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* the consumer. */ |
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bool getFrameTimestamps; |
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}; |
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struct QueueBufferOutput { |
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uint32_t width; |
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uint32_t height; |
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uint32_t transformHint; |
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uint32_t numPendingBuffers; |
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uint64_t nextFrameNumber; |
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bool bufferReplaced; |
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FrameEventHistoryDelta frameTimestamps; |
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}; |
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/** |
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* requestBuffer requests a new buffer for the given index. The server (i.e. |
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* the IProducerListener implementation) assigns the newly created |
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* buffer to the given slot index, and the client is expected to mirror the |
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* slot->buffer mapping so that it's not necessary to transfer an |
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* AnwBuffer for every dequeue operation. |
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* |
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* The slot must be in the range of [0, NUM_BUFFER_SLOTS). |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - one of the two conditions occurred: |
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* * slot was out of range (see above) |
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* * buffer specified by the slot is not dequeued |
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*/ |
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requestBuffer( |
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int32_t slot |
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) generates ( |
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Status status, |
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AnwBuffer buffer |
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); |
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/** |
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* setMaxDequeuedBufferCount sets the maximum number of buffers that can be |
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* dequeued by the producer at one time. If this method succeeds, any new |
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* buffer slots will be both unallocated and owned by the BufferQueue object |
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* (i.e. they are not owned by the producer or consumer). Calling this may |
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* also cause some buffer slots to be emptied. If the caller is caching the |
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* contents of the buffer slots, it should empty that cache after calling |
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* this method. |
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* |
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* This function should not be called with a value of maxDequeuedBuffers |
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* that is less than the number of currently dequeued buffer slots. Doing so |
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* will result in a BAD_VALUE error. |
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* |
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* The buffer count should be at least 1 (inclusive), but at most |
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* (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The |
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* minimum undequeued buffer count can be obtained by calling |
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* query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS). |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned. |
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* * BAD_VALUE - one of the below conditions occurred: |
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* * bufferCount was out of range (see above). |
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* * client would have more than the requested number of dequeued |
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* buffers after this call. |
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* * this call would cause the maxBufferCount value to be exceeded. |
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* * failure to adjust the number of available slots. |
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*/ |
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setMaxDequeuedBufferCount( |
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int32_t maxDequeuedBuffers |
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) generates ( |
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Status status |
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); |
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/** |
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* Set the async flag if the producer intends to asynchronously queue |
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* buffers without blocking. Typically this is used for triple-buffering |
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* and/or when the swap interval is set to zero. |
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* |
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* Enabling async mode will internally allocate an additional buffer to |
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* allow for the asynchronous behavior. If it is not enabled queue/dequeue |
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* calls may block. |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned. |
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* * BAD_VALUE - one of the following has occurred: |
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* * this call would cause the maxBufferCount value to be |
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* exceeded |
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* * failure to adjust the number of available slots. |
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*/ |
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setAsyncMode( |
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bool async |
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) generates ( |
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Status status |
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); |
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/** |
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* dequeueBuffer requests a new buffer slot for the client to use. Ownership |
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* of the slot is transfered to the client, meaning that the server will not |
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* use the contents of the buffer associated with that slot. |
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* |
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* The slot index returned may or may not contain a buffer (client-side). |
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* If the slot is empty the client should call requestBuffer to assign a new |
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* buffer to that slot. |
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* |
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* Once the client is done filling this buffer, it is expected to transfer |
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* buffer ownership back to the server with either cancelBuffer on |
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* the dequeued slot or to fill in the contents of its associated buffer |
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* contents and call queueBuffer. |
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* |
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* If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is |
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* expected to call requestBuffer immediately. |
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* |
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* If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is |
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* expected to release all of the mirrored slot->buffer mappings. |
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* |
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* The fence parameter will be updated to hold the fence associated with |
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* the buffer. The contents of the buffer must not be overwritten until the |
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* fence signals. If the fence is Fence::NO_FENCE, the buffer may be written |
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* immediately. |
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* |
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* The width and height parameters must be no greater than the minimum of |
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* GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
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* An error due to invalid dimensions might not be reported until |
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* updateTexImage() is called. If width and height are both zero, the |
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* default values specified by setDefaultBufferSize() are used instead. |
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* |
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* If the format is 0, the default format will be used. |
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* |
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* The usage argument specifies gralloc buffer usage flags. The values |
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* are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER. These |
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* will be merged with the usage flags specified by |
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* IGraphicBufferConsumer::setConsumerUsageBits. |
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* |
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* This call will block until a buffer is available to be dequeued. If |
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* both the producer and consumer are controlled by the app, then this call |
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* can never block and will return WOULD_BLOCK if no buffer is available. |
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* |
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* A non-negative value with flags set (see above) will be returned upon |
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* success as status. |
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* |
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* Return of a negative means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - both in async mode and buffer count was less than the |
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* max numbers of buffers that can be allocated at once. |
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* * INVALID_OPERATION - cannot attach the buffer because it would cause |
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* too many buffers to be dequeued, either because |
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* the producer already has a single buffer dequeued |
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* and did not set a buffer count, or because a |
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* buffer count was set and this call would cause |
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* it to be exceeded. |
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* * WOULD_BLOCK - no buffer is currently available, and blocking is disabled |
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* since both the producer/consumer are controlled by app |
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* * NO_MEMORY - out of memory, cannot allocate the graphics buffer. |
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* * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while |
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* waiting for a buffer to become available. |
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* |
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* All other negative values are an unknown error returned downstream |
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* from the graphics allocator (typically errno). |
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*/ |
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dequeueBuffer( |
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uint32_t width, |
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uint32_t height, |
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PixelFormat format, |
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uint32_t usage, |
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bool getFrameTimestamps |
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) generates ( |
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Status status, |
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int32_t slot, |
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Fence fence, |
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FrameEventHistoryDelta outTimestamps |
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); |
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/** |
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* detachBuffer attempts to remove all ownership of the buffer in the given |
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* slot from the buffer queue. If this call succeeds, the slot will be |
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* freed, and there will be no way to obtain the buffer from this interface. |
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* The freed slot will remain unallocated until either it is selected to |
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* hold a freshly allocated buffer in dequeueBuffer or a buffer is attached |
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* to the slot. The buffer must have already been dequeued, and the caller |
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* must already possesses the sp<AnwBuffer> (i.e., must have called |
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* requestBuffer). |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - the given slot number is invalid, either because it is |
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* out of the range [0, NUM_BUFFER_SLOTS), or because the slot |
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* it refers to is not currently dequeued and requested. |
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*/ |
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detachBuffer( |
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int32_t slot |
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) generates ( |
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Status status |
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); |
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/** |
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* detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer, |
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* and detachBuffer in sequence, except for two things: |
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* |
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* 1) It is unnecessary to know the dimensions, format, or usage of the |
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* next buffer. |
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* 2) It will not block, since if it cannot find an appropriate buffer to |
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* return, it will return an error instead. |
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* |
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* Only slots that are free but still contain an AnwBuffer will be |
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* considered, and the oldest of those will be returned. buffer is |
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* equivalent to buffer from the requestBuffer call, and fence is |
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* equivalent to fence from the dequeueBuffer call. |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - either outBuffer or outFence were NULL. |
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* * NO_MEMORY - no slots were found that were both free and contained a |
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* AnwBuffer. |
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*/ |
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detachNextBuffer( |
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) generates ( |
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Status status, |
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AnwBuffer buffer, |
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Fence fence |
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); |
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/** |
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* attachBuffer attempts to transfer ownership of a buffer to the buffer |
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* queue. If this call succeeds, it will be as if this buffer was dequeued |
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* from the returned slot number. As such, this call will fail if attaching |
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* this buffer would cause too many buffers to be simultaneously dequeued. |
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* |
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* If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is |
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* expected to release all of the mirrored slot->buffer mappings. |
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* |
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* A non-negative value with flags set (see above) will be returned upon |
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* success. |
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* |
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* Return of a negative value means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - outSlot or buffer were NULL, invalid combination of |
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* async mode and buffer count override, or the generation |
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* number of the buffer did not match the buffer queue. |
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* * INVALID_OPERATION - cannot attach the buffer because it would cause |
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* too many buffers to be dequeued, either because |
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* the producer already has a single buffer dequeued |
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* and did not set a buffer count, or because a |
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* buffer count was set and this call would cause |
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* it to be exceeded. |
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* * WOULD_BLOCK - no buffer slot is currently available, and blocking is |
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* disabled since both the producer/consumer are |
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* controlled by the app. |
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* * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while |
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* waiting for a slot to become available. |
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*/ |
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attachBuffer( |
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AnwBuffer buffer |
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) generates ( |
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Status status, |
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int32_t slot |
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); |
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|
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/** |
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* queueBuffer indicates that the client has finished filling in the |
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* contents of the buffer associated with slot and transfers ownership of |
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* that slot back to the server. |
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* |
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* It is not valid to call queueBuffer on a slot that is not owned |
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* by the client or one for which a buffer associated via requestBuffer |
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* (an attempt to do so will fail with a return value of BAD_VALUE). |
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* |
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* In addition, the input must be described by the client (as documented |
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* below). Any other properties (zero point, etc) |
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* are client-dependent, and should be documented by the client. |
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* |
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* The slot must be in the range of [0, NUM_BUFFER_SLOTS). |
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* |
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* Upon success, the output will be filled with meaningful values |
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* (refer to the documentation below). |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - one of the below conditions occurred: |
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* * fence was NULL |
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* * scaling mode was unknown |
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* * both in async mode and buffer count was less than the |
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* max numbers of buffers that can be allocated at once |
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* * slot index was out of range (see above). |
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* * the slot was not in the dequeued state |
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* * the slot was enqueued without requesting a buffer |
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* * crop rect is out of bounds of the buffer dimensions |
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*/ |
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queueBuffer( |
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int32_t slot, |
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QueueBufferInput input |
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) generates ( |
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Status status, |
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QueueBufferOutput output |
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); |
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/** |
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* cancelBuffer indicates that the client does not wish to fill in the |
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* buffer associated with slot and transfers ownership of the slot back to |
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* the server. |
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* |
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* The buffer is not queued for use by the consumer. |
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* |
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* The slot must be in the range of [0, NUM_BUFFER_SLOTS). |
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* |
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* The buffer will not be overwritten until the fence signals. The fence |
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* will usually be the one obtained from dequeueBuffer. |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned or the producer is not |
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* connected. |
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* * BAD_VALUE - one of the below conditions occurred: |
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* * fence was NULL |
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* * slot index was out of range (see above). |
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* * the slot was not in the dequeued state |
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*/ |
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cancelBuffer( |
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int32_t slot, |
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Fence fence |
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) generates ( |
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Status status |
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); |
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|
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/** |
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* query retrieves some information for this surface |
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* 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h> |
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* |
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* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - the buffer queue has been abandoned. |
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* * BAD_VALUE - what was out of range |
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*/ |
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query( |
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int32_t what |
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) generates ( |
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int32_t result, |
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int32_t value |
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); |
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|
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/** |
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* connect attempts to connect a client API to the IGraphicBufferProducer. |
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* This must be called before any other IGraphicBufferProducer methods are |
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* called except for getAllocator. A consumer must be already connected. |
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* |
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* This method will fail if the connect was previously called on the |
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* IGraphicBufferProducer and no corresponding disconnect call was made. |
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* |
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* The listener is an optional binder callback object that can be used if |
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* the producer wants to be notified when the consumer releases a buffer |
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* back to the BufferQueue. It is also used to detect the death of the |
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* producer. If only the latter functionality is desired, there is a |
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* DummyProducerListener class in IProducerListener.h that can be used. |
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* |
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* The api should be one of the NATIVE_WINDOW_API_* values in <window.h> |
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* |
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* The producerControlledByApp should be set to true if the producer is hosted |
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* by an untrusted process (typically app_process-forked processes). If both |
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* the producer and the consumer are app-controlled then all buffer queues |
|
* will operate in async mode regardless of the async flag. |
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* |
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* Upon success, the output will be filled with meaningful data |
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* (refer to QueueBufferOutput documentation above). |
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* |
|
* Return of a value other than NO_ERROR means an error has occurred: |
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* * NO_INIT - one of the following occurred: |
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* * the buffer queue was abandoned |
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* * no consumer has yet connected |
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* * BAD_VALUE - one of the following has occurred: |
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* * the producer is already connected |
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* * api was out of range (see above). |
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* * output was NULL. |
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* * Failure to adjust the number of available slots. This can |
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* happen because of trying to allocate/deallocate the async |
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* buffer in response to the value of producerControlledByApp. |
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* * DEAD_OBJECT - the token is hosted by an already-dead process |
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* |
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* Additional negative errors may be returned by the internals, they |
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* should be treated as opaque fatal unrecoverable errors. |
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*/ |
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connect( |
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IProducerListener listener, |
|
int32_t api, |
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bool producerControlledByApp |
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) generates ( |
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Status status, |
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QueueBufferOutput output |
|
); |
|
|
|
/** |
|
* disconnect attempts to disconnect a client API from the |
|
* IGraphicBufferProducer. Calling this method will cause any subsequent |
|
* calls to other IGraphicBufferProducer methods to fail except for |
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* getAllocator and connect. Successfully calling connect after this will |
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* allow the other methods to succeed again. |
|
* |
|
* The api should be one of the NATIVE_WINDOW_API_* values in <window.h> |
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* |
|
* Alternatively if mode is AllLocal, then the API value is ignored, and any API |
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* connected from the same PID calling disconnect will be disconnected. |
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* |
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* Disconnecting from an abandoned IGraphicBufferProducer is legal and |
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* is considered a no-op. |
|
* |
|
* Return of a value other than NO_ERROR means an error has occurred: |
|
* * BAD_VALUE - one of the following has occurred: |
|
* * the api specified does not match the one that was connected |
|
* * api was out of range (see above). |
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* * DEAD_OBJECT - the token is hosted by an already-dead process |
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*/ |
|
disconnect( |
|
int32_t api, |
|
DisconnectMode mode /** = DisconnectMode::API */ |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Attaches a sideband buffer stream to the IGraphicBufferProducer. |
|
* |
|
* A sideband stream is a device-specific mechanism for passing buffers |
|
* from the producer to the consumer without using dequeueBuffer/ |
|
* queueBuffer. If a sideband stream is present, the consumer can choose |
|
* whether to acquire buffers from the sideband stream or from the queued |
|
* buffers. |
|
* |
|
* Passing NULL or a different stream handle will detach the previous |
|
* handle if any. |
|
*/ |
|
setSidebandStream( |
|
handle stream |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Allocates buffers based on the given dimensions/format. |
|
* |
|
* This function will allocate up to the maximum number of buffers |
|
* permitted by the current BufferQueue configuration. It will use the |
|
* given format, dimensions, and usage bits, which are interpreted in the |
|
* same way as for dequeueBuffer, and the async flag must be set the same |
|
* way as for dequeueBuffer to ensure that the correct number of buffers are |
|
* allocated. This is most useful to avoid an allocation delay during |
|
* dequeueBuffer. If there are already the maximum number of buffers |
|
* allocated, this function has no effect. |
|
*/ |
|
allocateBuffers( |
|
uint32_t width, |
|
uint32_t height, |
|
PixelFormat format, |
|
uint32_t usage |
|
); |
|
|
|
/** |
|
* Sets whether dequeueBuffer is allowed to allocate new buffers. |
|
* |
|
* Normally dequeueBuffer does not discriminate between free slots which |
|
* already have an allocated buffer and those which do not, and will |
|
* allocate a new buffer if the slot doesn't have a buffer or if the slot's |
|
* buffer doesn't match the requested size, format, or usage. This method |
|
* allows the producer to restrict the eligible slots to those which already |
|
* have an allocated buffer of the correct size, format, and usage. If no |
|
* eligible slot is available, dequeueBuffer will block or return an error |
|
* as usual. |
|
*/ |
|
allowAllocation( |
|
bool allow |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Sets the current generation number of the BufferQueue. |
|
* |
|
* This generation number will be inserted into any buffers allocated by the |
|
* BufferQueue, and any attempts to attach a buffer with a different |
|
* generation number will fail. Buffers already in the queue are not |
|
* affected and will retain their current generation number. The generation |
|
* number defaults to 0. |
|
*/ |
|
setGenerationNumber( |
|
uint32_t generationNumber |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Returns the name of the connected consumer. |
|
*/ |
|
getConsumerName( |
|
) generates ( |
|
string name |
|
); |
|
|
|
/** |
|
* Used to enable/disable shared buffer mode. |
|
* |
|
* When shared buffer mode is enabled the first buffer that is queued or |
|
* dequeued will be cached and returned to all subsequent calls to |
|
* dequeueBuffer and acquireBuffer. This allows the producer and consumer to |
|
* simultaneously access the same buffer. |
|
*/ |
|
setSharedBufferMode( |
|
bool sharedBufferMode |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Used to enable/disable auto-refresh. |
|
* |
|
* Auto refresh has no effect outside of shared buffer mode. In shared |
|
* buffer mode, when enabled, it indicates to the consumer that it should |
|
* attempt to acquire buffers even if it is not aware of any being |
|
* available. |
|
*/ |
|
setAutoRefresh( |
|
bool autoRefresh |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Sets how long dequeueBuffer will wait for a buffer to become available |
|
* before returning an error (TIMED_OUT). |
|
* |
|
* This timeout also affects the attachBuffer call, which will block if |
|
* there is not a free slot available into which the attached buffer can be |
|
* placed. |
|
* |
|
* By default, the BufferQueue will wait forever, which is indicated by a |
|
* timeout of -1. If set (to a value other than -1), this will disable |
|
* non-blocking mode and its corresponding spare buffer (which is used to |
|
* ensure a buffer is always available). |
|
* |
|
* Return of a value other than NO_ERROR means an error has occurred: |
|
* * BAD_VALUE - Failure to adjust the number of available slots. This can |
|
* happen because of trying to allocate/deallocate the async |
|
* buffer. |
|
*/ |
|
setDequeueTimeout( |
|
int64_t timeoutNs |
|
) generates ( |
|
Status status |
|
); |
|
|
|
/** |
|
* Returns the last queued buffer along with a fence which must signal |
|
* before the contents of the buffer are read. If there are no buffers in |
|
* the queue, buffer.nativeHandle and fence will be null handles. |
|
* |
|
* transformMatrix is meaningless if buffer.nativeHandle is null. |
|
*/ |
|
getLastQueuedBuffer( |
|
) generates ( |
|
Status status, |
|
AnwBuffer buffer, |
|
Fence fence, |
|
float[16] transformMatrix |
|
); |
|
|
|
/** |
|
* Gets the frame events that haven't already been retrieved. |
|
*/ |
|
getFrameTimestamps( |
|
) generates ( |
|
FrameEventHistoryDelta timeStamps |
|
); |
|
|
|
/** |
|
* Returns a unique id for this BufferQueue. |
|
*/ |
|
getUniqueId( |
|
) generates ( |
|
Status status, |
|
uint64_t outId |
|
); |
|
|
|
}; |
|
|
|
|
|
|