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44 lines
1.2 KiB
44 lines
1.2 KiB
#ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H |
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#define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H |
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#include "cpp/rsDispatch.h" |
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#include "dlfcn.h" |
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#include <android/hardware/renderscript/1.0/IDevice.h> |
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#include <hidl/MQDescriptor.h> |
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#include <hidl/Status.h> |
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namespace android { |
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namespace hardware { |
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namespace renderscript { |
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namespace V1_0 { |
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namespace implementation { |
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using ::android::hardware::renderscript::V1_0::ContextType; |
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using ::android::hardware::renderscript::V1_0::IContext; |
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using ::android::hardware::renderscript::V1_0::IDevice; |
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using ::android::hidl::base::V1_0::IBase; |
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using ::android::hardware::Return; |
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using ::android::sp; |
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struct Device : public IDevice { |
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Device(); |
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static dispatchTable& getHal(); |
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// Methods from ::android::hardware::renderscript::V1_0::IDevice follow. |
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Return<sp<IContext>> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override; |
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// Methods from ::android::hidl::base::V1_0::IBase follow. |
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private: |
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static dispatchTable mDispatchHal; |
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}; |
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extern "C" IDevice* HIDL_FETCH_IDevice(const char* name); |
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} // namespace implementation |
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} // namespace V1_0 |
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} // namespace renderscript |
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} // namespace hardware |
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} // namespace android |
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#endif // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
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