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168 lines
5.2 KiB
168 lines
5.2 KiB
/* |
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* Copyright (c) 2016-2017, The Linux Foundation. All rights reserved. |
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* Not a Contribution. |
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* |
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* Copyright 2015 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#include <utils/Log.h> |
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#include "EGLImageWrapper.h" |
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#include "Tonemapper.h" |
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#include "engine.h" |
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#include "forward_tonemap.inl" |
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#include "fullscreen_vertex_shader.inl" |
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#include "rgba_inverse_tonemap.inl" |
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//----------------------------------------------------------------------------- |
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Tonemapper::Tonemapper() |
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//----------------------------------------------------------------------------- |
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{ |
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tonemapTexture = 0; |
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lutXformTexture = 0; |
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programID = 0; |
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eglImageWrapper = new EGLImageWrapper(); |
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lutXformScaleOffset[0] = 1.0f; |
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lutXformScaleOffset[1] = 0.0f; |
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tonemapScaleOffset[0] = 1.0f; |
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tonemapScaleOffset[1] = 0.0f; |
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} |
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//----------------------------------------------------------------------------- |
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Tonemapper::~Tonemapper() |
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//----------------------------------------------------------------------------- |
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{ |
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void* caller_context = engine_backup(); |
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engine_bind(engineContext); |
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engine_deleteInputBuffer(tonemapTexture); |
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engine_deleteInputBuffer(lutXformTexture); |
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engine_deleteProgram(programID); |
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// clear EGLImage mappings |
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if (eglImageWrapper != 0) { |
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delete eglImageWrapper; |
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eglImageWrapper = 0; |
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} |
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engine_shutdown(engineContext); |
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// restore the caller context |
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engine_bind(caller_context); |
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engine_free_backup(caller_context); |
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} |
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//----------------------------------------------------------------------------- |
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Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, |
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int lutXformSize, bool isSecure) |
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//----------------------------------------------------------------------------- |
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{ |
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if (colorMapSize <= 0) { |
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ALOGE("Invalid Color Map size = %d", colorMapSize); |
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return NULL; |
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} |
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// build new tonemapper |
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Tonemapper *tonemapper = new Tonemapper(); |
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tonemapper->engineContext = engine_initialize(isSecure); |
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void* caller_context = engine_backup(); |
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engine_bind(tonemapper->engineContext); |
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// load the 3d lut |
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tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); |
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tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); |
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tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); |
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// load the non-uniform xform |
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tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); |
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bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); |
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if( bUseXform ) |
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{ |
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tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); |
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tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); |
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} |
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// create the program |
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const char *fragmentShaders[3]; |
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int fragmentShaderCount = 0; |
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const char *version = "#version 300 es\n"; |
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const char *define = "#define USE_NONUNIFORM_SAMPLING\n"; |
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fragmentShaders[fragmentShaderCount++] = version; |
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// non-uniform sampling |
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if (bUseXform) { |
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fragmentShaders[fragmentShaderCount++] = define; |
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} |
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if (type == TONEMAP_INVERSE) { // inverse tonemapping |
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fragmentShaders[fragmentShaderCount++] = rgba_inverse_tonemap_shader; |
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} else { // forward tonemapping |
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fragmentShaders[fragmentShaderCount++] = forward_tonemap_shader; |
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} |
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tonemapper->programID = |
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engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); |
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// restore the caller context |
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engine_bind(caller_context); |
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engine_free_backup(caller_context); |
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return tonemapper; |
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} |
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//----------------------------------------------------------------------------- |
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int Tonemapper::blit(const void *dst, const void *src, int srcFenceFd) |
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//----------------------------------------------------------------------------- |
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{ |
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void* caller_context = engine_backup(); |
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// make current |
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engine_bind(engineContext); |
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// create eglimages if required |
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EGLImageBuffer *dst_buffer = eglImageWrapper->wrap(dst); |
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EGLImageBuffer *src_buffer = eglImageWrapper->wrap(src); |
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// bind the program |
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engine_setProgram(programID); |
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engine_setData2f(3, tonemapScaleOffset); |
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bool bUseXform = (lutXformTexture != 0); |
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if( bUseXform ) |
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{ |
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engine_setData2f(4, lutXformScaleOffset); |
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} |
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// set destination |
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engine_setDestination(dst_buffer->getFramebuffer(), 0, 0, dst_buffer->getWidth(), |
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dst_buffer->getHeight()); |
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// set source |
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engine_setExternalInputBuffer(0, src_buffer->getTexture()); |
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// set 3d lut |
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engine_set3DInputBuffer(1, tonemapTexture); |
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// set non-uniform xform |
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engine_set2DInputBuffer(2, lutXformTexture); |
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// perform |
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int fenceFD = engine_blit(srcFenceFd); |
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// restore the caller context |
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engine_bind(caller_context); |
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engine_free_backup(caller_context); |
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return fenceFD; |
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}
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