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129 lines
5.7 KiB
129 lines
5.7 KiB
/* |
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* Copyright (C) 2015 The Android Open Source Project |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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* SUCH DAMAGE. |
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*/ |
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// This file provides a class interface for cross-platform socket functionality. The main fastboot |
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// engine should not be using this interface directly, but instead should use a higher-level |
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// interface that enforces the fastboot protocol. |
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#ifndef SOCKET_H_ |
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#define SOCKET_H_ |
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#include <functional> |
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#include <memory> |
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#include <string> |
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#include <utility> |
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#include <vector> |
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#include <android-base/macros.h> |
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#include <cutils/sockets.h> |
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#include <gtest/gtest_prod.h> |
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// Socket interface to be implemented for each platform. |
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class Socket { |
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public: |
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enum class Protocol { kTcp, kUdp }; |
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// Returns the socket error message. This must be called immediately after a socket failure |
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// before any other system calls are made. |
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static std::string GetErrorMessage(); |
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// Creates a new client connection. Clients are connected to a specific hostname/port and can |
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// only send to that destination. |
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// On failure, |error| is filled (if non-null) and nullptr is returned. |
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static std::unique_ptr<Socket> NewClient(Protocol protocol, const std::string& hostname, |
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int port, std::string* error); |
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// Creates a new server bound to local |port|. This is only meant for testing, during normal |
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// fastboot operation the device acts as the server. |
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// A UDP server saves sender addresses in Receive(), and uses the most recent address during |
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// calls to Send(). |
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static std::unique_ptr<Socket> NewServer(Protocol protocol, int port); |
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// Destructor closes the socket if it's open. |
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virtual ~Socket(); |
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// Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all |
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// bytes are transmitted. Returns true on success. |
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virtual bool Send(const void* data, size_t length) = 0; |
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// Sends |buffers| using multi-buffer write, which can be significantly faster than making |
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// multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for |
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// TCP sockets this will continue sending until all buffers are fully transmitted. Returns true |
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// on success. |
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// |
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// Note: This is non-functional for UDP server Sockets because it's not currently needed and |
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// would require an additional sendto() variation of multi-buffer write. |
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virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0; |
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// Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will |
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// block forever. Returns the number of bytes received or -1 on error/timeout; see |
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// ReceiveTimedOut() to distinguish between the two. |
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virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0; |
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// Calls Receive() until exactly |length| bytes have been received or an error occurs. |
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virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms); |
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// Returns true if the last Receive() call timed out normally and can be retried; fatal errors |
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// or successful reads will return false. |
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bool ReceiveTimedOut() { return receive_timed_out_; } |
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// Closes the socket. Returns 0 on success, -1 on error. |
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virtual int Close(); |
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// Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket |
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// connected to the client on success, nullptr on failure. |
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virtual std::unique_ptr<Socket> Accept() { return nullptr; } |
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// Returns the local port the Socket is bound to or -1 on error. |
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int GetLocalPort(); |
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protected: |
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// Protected constructor to force factory function use. |
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explicit Socket(cutils_socket_t sock); |
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// Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_| |
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// as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if |
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// a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0. |
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bool WaitForRecv(int timeout_ms); |
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cutils_socket_t sock_ = INVALID_SOCKET; |
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bool receive_timed_out_ = false; |
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// Non-class functions we want to override during tests to verify functionality. Implementation |
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// should call this rather than using socket_send_buffers() directly. |
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std::function<ssize_t(cutils_socket_t, cutils_socket_buffer_t*, size_t)> |
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socket_send_buffers_function_ = &socket_send_buffers; |
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private: |
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FRIEND_TEST(SocketTest, TestTcpSendBuffers); |
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FRIEND_TEST(SocketTest, TestUdpSendBuffers); |
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DISALLOW_COPY_AND_ASSIGN(Socket); |
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}; |
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#endif // SOCKET_H_
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