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673 lines
22 KiB
673 lines
22 KiB
/* libs/pixelflinger/codeflinger/blending.cpp |
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** |
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** Copyright 2006, The Android Open Source Project |
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** |
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** Licensed under the Apache License, Version 2.0 (the "License"); |
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** you may not use this file except in compliance with the License. |
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** You may obtain a copy of the License at |
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** |
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** http://www.apache.org/licenses/LICENSE-2.0 |
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** |
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** Unless required by applicable law or agreed to in writing, software |
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** distributed under the License is distributed on an "AS IS" BASIS, |
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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** See the License for the specific language governing permissions and |
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** limitations under the License. |
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*/ |
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#define LOG_TAG "pixelflinger-code" |
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#include <assert.h> |
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#include <stdint.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <sys/types.h> |
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#include <log/log.h> |
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#include "GGLAssembler.h" |
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namespace android { |
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void GGLAssembler::build_fog( |
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component_t& temp, // incomming fragment / output |
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int component, |
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Scratch& regs) |
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{ |
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if (mInfo[component].fog) { |
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Scratch scratches(registerFile()); |
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comment("fog"); |
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integer_t fragment(temp.reg, temp.h, temp.flags); |
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if (!(temp.flags & CORRUPTIBLE)) { |
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temp.reg = regs.obtain(); |
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temp.flags |= CORRUPTIBLE; |
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} |
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integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE); |
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LDRB(AL, fogColor.reg, mBuilderContext.Rctx, |
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immed12_pre(GGL_OFFSETOF(state.fog.color[component]))); |
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integer_t factor(scratches.obtain(), 16, CORRUPTIBLE); |
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CONTEXT_LOAD(factor.reg, generated_vars.f); |
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// clamp fog factor (TODO: see if there is a way to guarantee |
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// we won't overflow, when setting the iterators) |
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BIC(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, ASR, 31)); |
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CMP(AL, factor.reg, imm( 0x10000 )); |
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MOV(HS, 0, factor.reg, imm( 0x10000 )); |
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build_blendFOneMinusF(temp, factor, fragment, fogColor); |
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} |
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} |
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void GGLAssembler::build_blending( |
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component_t& temp, // incomming fragment / output |
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const pixel_t& pixel, // framebuffer |
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int component, |
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Scratch& regs) |
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{ |
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if (!mInfo[component].blend) |
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return; |
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int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc; |
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int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst; |
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if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA) |
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fs = GGL_ONE; |
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const int blending = blending_codes(fs, fd); |
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if (!temp.size()) { |
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// here, blending will produce something which doesn't depend on |
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// that component (eg: GL_ZERO:GL_*), so the register has not been |
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// allocated yet. Will never be used as a source. |
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temp = component_t(regs.obtain(), CORRUPTIBLE); |
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} |
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// we are doing real blending... |
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// fb: extracted dst |
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// fragment: extracted src |
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// temp: component_t(fragment) and result |
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// scoped register allocator |
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Scratch scratches(registerFile()); |
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comment("blending"); |
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// we can optimize these cases a bit... |
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// (1) saturation is not needed |
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// (2) we can use only one multiply instead of 2 |
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// (3) we can reduce the register pressure |
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// R = S*f + D*(1-f) = (S-D)*f + D |
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// R = S*(1-f) + D*f = (D-S)*f + S |
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const bool same_factor_opt1 = |
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(fs==GGL_DST_COLOR && fd==GGL_ONE_MINUS_DST_COLOR) || |
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(fs==GGL_SRC_COLOR && fd==GGL_ONE_MINUS_SRC_COLOR) || |
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(fs==GGL_DST_ALPHA && fd==GGL_ONE_MINUS_DST_ALPHA) || |
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(fs==GGL_SRC_ALPHA && fd==GGL_ONE_MINUS_SRC_ALPHA); |
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const bool same_factor_opt2 = |
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(fs==GGL_ONE_MINUS_DST_COLOR && fd==GGL_DST_COLOR) || |
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(fs==GGL_ONE_MINUS_SRC_COLOR && fd==GGL_SRC_COLOR) || |
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(fs==GGL_ONE_MINUS_DST_ALPHA && fd==GGL_DST_ALPHA) || |
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(fs==GGL_ONE_MINUS_SRC_ALPHA && fd==GGL_SRC_ALPHA); |
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// XXX: we could also optimize these cases: |
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// R = S*f + D*f = (S+D)*f |
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// R = S*(1-f) + D*(1-f) = (S+D)*(1-f) |
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// R = S*D + D*S = 2*S*D |
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// see if we need to extract 'component' from the destination (fb) |
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integer_t fb; |
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if (blending & (BLEND_DST|FACTOR_DST)) { |
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fb.setTo(scratches.obtain(), 32); |
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extract(fb, pixel, component); |
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if (mDithering) { |
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// XXX: maybe what we should do instead, is simply |
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// expand fb -or- fragment to the larger of the two |
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if (fb.size() < temp.size()) { |
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// for now we expand 'fb' to min(fragment, 8) |
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int new_size = temp.size() < 8 ? temp.size() : 8; |
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expand(fb, fb, new_size); |
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} |
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} |
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} |
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// convert input fragment to integer_t |
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if (temp.l && (temp.flags & CORRUPTIBLE)) { |
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MOV(AL, 0, temp.reg, reg_imm(temp.reg, LSR, temp.l)); |
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temp.h -= temp.l; |
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temp.l = 0; |
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} |
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integer_t fragment(temp.reg, temp.size(), temp.flags); |
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// if not done yet, convert input fragment to integer_t |
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if (temp.l) { |
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// here we know temp is not CORRUPTIBLE |
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fragment.reg = scratches.obtain(); |
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MOV(AL, 0, fragment.reg, reg_imm(temp.reg, LSR, temp.l)); |
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fragment.flags |= CORRUPTIBLE; |
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} |
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if (!(temp.flags & CORRUPTIBLE)) { |
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// temp is not corruptible, but since it's the destination it |
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// will be modified, so we need to allocate a new register. |
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temp.reg = regs.obtain(); |
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temp.flags &= ~CORRUPTIBLE; |
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fragment.flags &= ~CORRUPTIBLE; |
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} |
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if ((blending & BLEND_SRC) && !same_factor_opt1) { |
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// source (fragment) is needed for the blending stage |
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// so it's not CORRUPTIBLE (unless we're doing same_factor_opt1) |
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fragment.flags &= ~CORRUPTIBLE; |
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} |
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if (same_factor_opt1) { |
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// R = S*f + D*(1-f) = (S-D)*f + D |
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integer_t factor; |
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build_blend_factor(factor, fs, |
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component, pixel, fragment, fb, scratches); |
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// fb is always corruptible from this point |
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fb.flags |= CORRUPTIBLE; |
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build_blendFOneMinusF(temp, factor, fragment, fb); |
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} else if (same_factor_opt2) { |
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// R = S*(1-f) + D*f = (D-S)*f + S |
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integer_t factor; |
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// fb is always corrruptible here |
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fb.flags |= CORRUPTIBLE; |
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build_blend_factor(factor, fd, |
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component, pixel, fragment, fb, scratches); |
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build_blendOneMinusFF(temp, factor, fragment, fb); |
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} else { |
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integer_t src_factor; |
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integer_t dst_factor; |
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// if destination (fb) is not needed for the blending stage, |
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// then it can be marked as CORRUPTIBLE |
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if (!(blending & BLEND_DST)) { |
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fb.flags |= CORRUPTIBLE; |
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} |
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// XXX: try to mark some registers as CORRUPTIBLE |
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// in most case we could make those corruptible |
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// when we're processing the last component |
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// but not always, for instance |
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// when fragment is constant and not reloaded |
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// when fb is needed for logic-ops or masking |
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// when a register is aliased (for instance with mAlphaSource) |
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// blend away... |
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if (fs==GGL_ZERO) { |
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if (fd==GGL_ZERO) { // R = 0 |
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// already taken care of |
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} else if (fd==GGL_ONE) { // R = D |
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// already taken care of |
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} else { // R = D*fd |
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// compute fd |
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build_blend_factor(dst_factor, fd, |
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component, pixel, fragment, fb, scratches); |
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mul_factor(temp, fb, dst_factor); |
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} |
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} else if (fs==GGL_ONE) { |
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if (fd==GGL_ZERO) { // R = S |
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// NOP, taken care of |
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} else if (fd==GGL_ONE) { // R = S + D |
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component_add(temp, fb, fragment); // args order matters |
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component_sat(temp); |
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} else { // R = S + D*fd |
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// compute fd |
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build_blend_factor(dst_factor, fd, |
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component, pixel, fragment, fb, scratches); |
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mul_factor_add(temp, fb, dst_factor, component_t(fragment)); |
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component_sat(temp); |
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} |
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} else { |
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// compute fs |
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build_blend_factor(src_factor, fs, |
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component, pixel, fragment, fb, scratches); |
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if (fd==GGL_ZERO) { // R = S*fs |
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mul_factor(temp, fragment, src_factor); |
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} else if (fd==GGL_ONE) { // R = S*fs + D |
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mul_factor_add(temp, fragment, src_factor, component_t(fb)); |
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component_sat(temp); |
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} else { // R = S*fs + D*fd |
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mul_factor(temp, fragment, src_factor); |
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if (scratches.isUsed(src_factor.reg)) |
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scratches.recycle(src_factor.reg); |
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// compute fd |
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build_blend_factor(dst_factor, fd, |
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component, pixel, fragment, fb, scratches); |
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mul_factor_add(temp, fb, dst_factor, temp); |
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if (!same_factor_opt1 && !same_factor_opt2) { |
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component_sat(temp); |
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} |
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} |
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} |
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} |
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// now we can be corrupted (it's the dest) |
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temp.flags |= CORRUPTIBLE; |
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} |
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void GGLAssembler::build_blend_factor( |
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integer_t& factor, int f, int component, |
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const pixel_t& dst_pixel, |
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integer_t& fragment, |
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integer_t& fb, |
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Scratch& scratches) |
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{ |
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integer_t src_alpha(fragment); |
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// src_factor/dst_factor won't be used after blending, |
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// so it's fine to mark them as CORRUPTIBLE (if not aliased) |
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factor.flags |= CORRUPTIBLE; |
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switch(f) { |
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case GGL_ONE_MINUS_SRC_ALPHA: |
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case GGL_SRC_ALPHA: |
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if (component==GGLFormat::ALPHA && !isAlphaSourceNeeded()) { |
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// we're processing alpha, so we already have |
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// src-alpha in fragment, and we need src-alpha just this time. |
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} else { |
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// alpha-src will be needed for other components |
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if (!mBlendFactorCached || mBlendFactorCached==f) { |
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src_alpha = mAlphaSource; |
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factor = mAlphaSource; |
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factor.flags &= ~CORRUPTIBLE; |
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// we already computed the blend factor before, nothing to do. |
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if (mBlendFactorCached) |
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return; |
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// this is the first time, make sure to compute the blend |
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// factor properly. |
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mBlendFactorCached = f; |
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break; |
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} else { |
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// we have a cached alpha blend factor, but we want another one, |
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// this should really not happen because by construction, |
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// we cannot have BOTH source and destination |
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// blend factors use ALPHA *and* ONE_MINUS_ALPHA (because |
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// the blending stage uses the f/(1-f) optimization |
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// for completeness, we handle this case though. Since there |
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// are only 2 choices, this meens we want "the other one" |
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// (1-factor) |
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factor = mAlphaSource; |
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factor.flags &= ~CORRUPTIBLE; |
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RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); |
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mBlendFactorCached = f; |
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return; |
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} |
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} |
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// fall-through... |
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case GGL_ONE_MINUS_DST_COLOR: |
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case GGL_DST_COLOR: |
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case GGL_ONE_MINUS_SRC_COLOR: |
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case GGL_SRC_COLOR: |
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case GGL_ONE_MINUS_DST_ALPHA: |
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case GGL_DST_ALPHA: |
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case GGL_SRC_ALPHA_SATURATE: |
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// help us find out what register we can use for the blend-factor |
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// CORRUPTIBLE registers are chosen first, or a new one is allocated. |
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if (fragment.flags & CORRUPTIBLE) { |
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factor.setTo(fragment.reg, 32, CORRUPTIBLE); |
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fragment.flags &= ~CORRUPTIBLE; |
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} else if (fb.flags & CORRUPTIBLE) { |
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factor.setTo(fb.reg, 32, CORRUPTIBLE); |
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fb.flags &= ~CORRUPTIBLE; |
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} else { |
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factor.setTo(scratches.obtain(), 32, CORRUPTIBLE); |
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} |
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break; |
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} |
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// XXX: doesn't work if size==1 |
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switch(f) { |
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case GGL_ONE_MINUS_DST_COLOR: |
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case GGL_DST_COLOR: |
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factor.s = fb.s; |
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ADD(AL, 0, factor.reg, fb.reg, reg_imm(fb.reg, LSR, fb.s-1)); |
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break; |
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case GGL_ONE_MINUS_SRC_COLOR: |
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case GGL_SRC_COLOR: |
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factor.s = fragment.s; |
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ADD(AL, 0, factor.reg, fragment.reg, |
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reg_imm(fragment.reg, LSR, fragment.s-1)); |
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break; |
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case GGL_ONE_MINUS_SRC_ALPHA: |
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case GGL_SRC_ALPHA: |
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factor.s = src_alpha.s; |
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ADD(AL, 0, factor.reg, src_alpha.reg, |
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reg_imm(src_alpha.reg, LSR, src_alpha.s-1)); |
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break; |
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case GGL_ONE_MINUS_DST_ALPHA: |
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case GGL_DST_ALPHA: |
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// XXX: should be precomputed |
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extract(factor, dst_pixel, GGLFormat::ALPHA); |
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ADD(AL, 0, factor.reg, factor.reg, |
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reg_imm(factor.reg, LSR, factor.s-1)); |
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break; |
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case GGL_SRC_ALPHA_SATURATE: |
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// XXX: should be precomputed |
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// XXX: f = min(As, 1-Ad) |
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// btw, we're guaranteed that Ad's size is <= 8, because |
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// it's extracted from the framebuffer |
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break; |
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} |
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switch(f) { |
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case GGL_ONE_MINUS_DST_COLOR: |
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case GGL_ONE_MINUS_SRC_COLOR: |
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case GGL_ONE_MINUS_DST_ALPHA: |
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case GGL_ONE_MINUS_SRC_ALPHA: |
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RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s))); |
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} |
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// don't need more than 8-bits for the blend factor |
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// and this will prevent overflows in the multiplies later |
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if (factor.s > 8) { |
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MOV(AL, 0, factor.reg, reg_imm(factor.reg, LSR, factor.s-8)); |
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factor.s = 8; |
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} |
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} |
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int GGLAssembler::blending_codes(int fs, int fd) |
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{ |
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int blending = 0; |
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switch(fs) { |
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case GGL_ONE: |
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blending |= BLEND_SRC; |
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break; |
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case GGL_ONE_MINUS_DST_COLOR: |
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case GGL_DST_COLOR: |
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blending |= FACTOR_DST|BLEND_SRC; |
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break; |
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case GGL_ONE_MINUS_DST_ALPHA: |
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case GGL_DST_ALPHA: |
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// no need to extract 'component' from the destination |
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// for the blend factor, because we need ALPHA only. |
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blending |= BLEND_SRC; |
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break; |
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case GGL_ONE_MINUS_SRC_COLOR: |
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case GGL_SRC_COLOR: |
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blending |= FACTOR_SRC|BLEND_SRC; |
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break; |
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case GGL_ONE_MINUS_SRC_ALPHA: |
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case GGL_SRC_ALPHA: |
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case GGL_SRC_ALPHA_SATURATE: |
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blending |= FACTOR_SRC|BLEND_SRC; |
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break; |
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} |
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switch(fd) { |
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case GGL_ONE: |
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blending |= BLEND_DST; |
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break; |
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case GGL_ONE_MINUS_DST_COLOR: |
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case GGL_DST_COLOR: |
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blending |= FACTOR_DST|BLEND_DST; |
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break; |
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case GGL_ONE_MINUS_DST_ALPHA: |
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case GGL_DST_ALPHA: |
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blending |= FACTOR_DST|BLEND_DST; |
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break; |
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case GGL_ONE_MINUS_SRC_COLOR: |
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case GGL_SRC_COLOR: |
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blending |= FACTOR_SRC|BLEND_DST; |
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break; |
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case GGL_ONE_MINUS_SRC_ALPHA: |
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case GGL_SRC_ALPHA: |
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// no need to extract 'component' from the source |
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// for the blend factor, because we need ALPHA only. |
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blending |= BLEND_DST; |
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break; |
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} |
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return blending; |
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} |
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// --------------------------------------------------------------------------- |
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|
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void GGLAssembler::build_blendFOneMinusF( |
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component_t& temp, |
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const integer_t& factor, |
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const integer_t& fragment, |
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const integer_t& fb) |
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{ |
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// R = S*f + D*(1-f) = (S-D)*f + D |
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Scratch scratches(registerFile()); |
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// compute S-D |
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integer_t diff(fragment.flags & CORRUPTIBLE ? |
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fragment.reg : scratches.obtain(), fb.size(), CORRUPTIBLE); |
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const int shift = fragment.size() - fb.size(); |
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if (shift>0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift)); |
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else if (shift<0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift)); |
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else RSB(AL, 0, diff.reg, fb.reg, fragment.reg); |
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mul_factor_add(temp, diff, factor, component_t(fb)); |
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} |
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void GGLAssembler::build_blendOneMinusFF( |
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component_t& temp, |
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const integer_t& factor, |
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const integer_t& fragment, |
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const integer_t& fb) |
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{ |
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// R = S*f + D*(1-f) = (S-D)*f + D |
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Scratch scratches(registerFile()); |
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// compute D-S |
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integer_t diff(fb.flags & CORRUPTIBLE ? |
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fb.reg : scratches.obtain(), fb.size(), CORRUPTIBLE); |
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const int shift = fragment.size() - fb.size(); |
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if (shift>0) SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift)); |
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else if (shift<0) SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift)); |
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else SUB(AL, 0, diff.reg, fb.reg, fragment.reg); |
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mul_factor_add(temp, diff, factor, component_t(fragment)); |
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} |
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// --------------------------------------------------------------------------- |
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|
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void GGLAssembler::mul_factor( component_t& d, |
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const integer_t& v, |
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const integer_t& f) |
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{ |
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int vs = v.size(); |
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int fs = f.size(); |
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int ms = vs+fs; |
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|
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// XXX: we could have special cases for 1 bit mul |
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|
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// all this code below to use the best multiply instruction |
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// wrt the parameters size. We take advantage of the fact |
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// that the 16-bits multiplies allow a 16-bit shift |
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// The trick is that we just make sure that we have at least 8-bits |
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// per component (which is enough for a 8 bits display). |
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|
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int xy; |
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int vshift = 0; |
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int fshift = 0; |
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int smulw = 0; |
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|
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if (vs<16) { |
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if (fs<16) { |
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xy = xyBB; |
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} else if (GGL_BETWEEN(fs, 24, 31)) { |
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ms -= 16; |
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xy = xyTB; |
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} else { |
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// eg: 15 * 18 -> 15 * 15 |
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fshift = fs - 15; |
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ms -= fshift; |
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xy = xyBB; |
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} |
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} else if (GGL_BETWEEN(vs, 24, 31)) { |
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if (fs<16) { |
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ms -= 16; |
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xy = xyTB; |
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} else if (GGL_BETWEEN(fs, 24, 31)) { |
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ms -= 32; |
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xy = xyTT; |
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} else { |
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// eg: 24 * 18 -> 8 * 18 |
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fshift = fs - 15; |
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ms -= 16 + fshift; |
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xy = xyTB; |
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} |
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} else { |
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if (fs<16) { |
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// eg: 18 * 15 -> 15 * 15 |
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vshift = vs - 15; |
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ms -= vshift; |
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xy = xyBB; |
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} else if (GGL_BETWEEN(fs, 24, 31)) { |
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// eg: 18 * 24 -> 15 * 8 |
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vshift = vs - 15; |
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ms -= 16 + vshift; |
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xy = xyBT; |
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} else { |
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// eg: 18 * 18 -> (15 * 18)>>16 |
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fshift = fs - 15; |
|
ms -= 16 + fshift; |
|
xy = yB; //XXX SMULWB |
|
smulw = 1; |
|
} |
|
} |
|
|
|
ALOGE_IF(ms>=32, "mul_factor overflow vs=%d, fs=%d", vs, fs); |
|
|
|
int vreg = v.reg; |
|
int freg = f.reg; |
|
if (vshift) { |
|
MOV(AL, 0, d.reg, reg_imm(vreg, LSR, vshift)); |
|
vreg = d.reg; |
|
} |
|
if (fshift) { |
|
MOV(AL, 0, d.reg, reg_imm(vreg, LSR, fshift)); |
|
freg = d.reg; |
|
} |
|
if (smulw) SMULW(AL, xy, d.reg, vreg, freg); |
|
else SMUL(AL, xy, d.reg, vreg, freg); |
|
|
|
|
|
d.h = ms; |
|
if (mDithering) { |
|
d.l = 0; |
|
} else { |
|
d.l = fs; |
|
d.flags |= CLEAR_LO; |
|
} |
|
} |
|
|
|
void GGLAssembler::mul_factor_add( component_t& d, |
|
const integer_t& v, |
|
const integer_t& f, |
|
const component_t& a) |
|
{ |
|
// XXX: we could have special cases for 1 bit mul |
|
Scratch scratches(registerFile()); |
|
|
|
int vs = v.size(); |
|
int fs = f.size(); |
|
int as = a.h; |
|
int ms = vs+fs; |
|
|
|
ALOGE_IF(ms>=32, "mul_factor_add overflow vs=%d, fs=%d, as=%d", vs, fs, as); |
|
|
|
integer_t add(a.reg, a.h, a.flags); |
|
|
|
// 'a' is a component_t but it is guaranteed to have |
|
// its high bits set to 0. However in the dithering case, |
|
// we can't get away with truncating the potentially bad bits |
|
// so extraction is needed. |
|
|
|
if ((mDithering) && (a.size() < ms)) { |
|
// we need to expand a |
|
if (!(a.flags & CORRUPTIBLE)) { |
|
// ... but it's not corruptible, so we need to pick a |
|
// temporary register. |
|
// Try to uses the destination register first (it's likely |
|
// to be usable, unless it aliases an input). |
|
if (d.reg!=a.reg && d.reg!=v.reg && d.reg!=f.reg) { |
|
add.reg = d.reg; |
|
} else { |
|
add.reg = scratches.obtain(); |
|
} |
|
} |
|
expand(add, a, ms); // extracts and expands |
|
as = ms; |
|
} |
|
|
|
if (ms == as) { |
|
if (vs<16 && fs<16) SMLABB(AL, d.reg, v.reg, f.reg, add.reg); |
|
else MLA(AL, 0, d.reg, v.reg, f.reg, add.reg); |
|
} else { |
|
int temp = d.reg; |
|
if (temp == add.reg) { |
|
// the mul will modify add.reg, we need an intermediary reg |
|
if (v.flags & CORRUPTIBLE) temp = v.reg; |
|
else if (f.flags & CORRUPTIBLE) temp = f.reg; |
|
else temp = scratches.obtain(); |
|
} |
|
|
|
if (vs<16 && fs<16) SMULBB(AL, temp, v.reg, f.reg); |
|
else MUL(AL, 0, temp, v.reg, f.reg); |
|
|
|
if (ms>as) { |
|
ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSL, ms-as)); |
|
} else if (ms<as) { |
|
// not sure if we should expand the mul instead? |
|
ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSR, as-ms)); |
|
} |
|
} |
|
|
|
d.h = ms; |
|
if (mDithering) { |
|
d.l = a.l; |
|
} else { |
|
d.l = fs>a.l ? fs : a.l; |
|
d.flags |= CLEAR_LO; |
|
} |
|
} |
|
|
|
void GGLAssembler::component_add(component_t& d, |
|
const integer_t& dst, const integer_t& src) |
|
{ |
|
// here we're guaranteed that fragment.size() >= fb.size() |
|
const int shift = src.size() - dst.size(); |
|
if (!shift) { |
|
ADD(AL, 0, d.reg, src.reg, dst.reg); |
|
} else { |
|
ADD(AL, 0, d.reg, src.reg, reg_imm(dst.reg, LSL, shift)); |
|
} |
|
|
|
d.h = src.size(); |
|
if (mDithering) { |
|
d.l = 0; |
|
} else { |
|
d.l = shift; |
|
d.flags |= CLEAR_LO; |
|
} |
|
} |
|
|
|
void GGLAssembler::component_sat(const component_t& v) |
|
{ |
|
const int one = ((1<<v.size())-1)<<v.l; |
|
CMP(AL, v.reg, imm( 1<<v.h )); |
|
if (isValidImmediate(one)) { |
|
MOV(HS, 0, v.reg, imm( one )); |
|
} else if (isValidImmediate(~one)) { |
|
MVN(HS, 0, v.reg, imm( ~one )); |
|
} else { |
|
MOV(HS, 0, v.reg, imm( 1<<v.h )); |
|
SUB(HS, 0, v.reg, v.reg, imm( 1<<v.l )); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
}; // namespace android |
|
|
|
|