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836 lines
24 KiB
836 lines
24 KiB
/* libs/pixelflinger/pixelflinger.cpp |
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** |
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** Copyright 2006, The Android Open Source Project |
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** |
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** Licensed under the Apache License, Version 2.0 (the "License"); |
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** you may not use this file except in compliance with the License. |
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** You may obtain a copy of the License at |
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** |
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** http://www.apache.org/licenses/LICENSE-2.0 |
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** |
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** Unless required by applicable law or agreed to in writing, software |
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** distributed under the License is distributed on an "AS IS" BASIS, |
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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** See the License for the specific language governing permissions and |
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** limitations under the License. |
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*/ |
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#include <stdlib.h> |
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#include <string.h> |
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#include <assert.h> |
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#include <sys/time.h> |
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#include <pixelflinger/pixelflinger.h> |
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#include <private/pixelflinger/ggl_context.h> |
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#include "buffer.h" |
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#include "clear.h" |
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#include "picker.h" |
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#include "raster.h" |
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#include "scanline.h" |
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#include "trap.h" |
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#include "codeflinger/GGLAssembler.h" |
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#include "codeflinger/CodeCache.h" |
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#include <stdio.h> |
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namespace android { |
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// ---------------------------------------------------------------------------- |
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// 8x8 Bayer dither matrix |
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static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { |
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0, 32, 8, 40, 2, 34, 10, 42, |
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48, 16, 56, 24, 50, 18, 58, 26, |
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12, 44, 4, 36, 14, 46, 6, 38, |
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60, 28, 52, 20, 62, 30, 54, 22, |
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3, 35, 11, 43, 1, 33, 9, 41, |
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51, 19, 59, 27, 49, 17, 57, 25, |
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15, 47, 7, 39, 13, 45, 5, 37, |
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63, 31, 55, 23, 61, 29, 53, 21 |
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}; |
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static void ggl_init_procs(context_t* c); |
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static void ggl_set_scissor(context_t* c); |
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static void ggl_enable_blending(context_t* c, int enable); |
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static void ggl_enable_scissor_test(context_t* c, int enable); |
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static void ggl_enable_alpha_test(context_t* c, int enable); |
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static void ggl_enable_logic_op(context_t* c, int enable); |
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static void ggl_enable_dither(context_t* c, int enable); |
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static void ggl_enable_stencil_test(context_t* c, int enable); |
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static void ggl_enable_depth_test(context_t* c, int enable); |
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static void ggl_enable_aa(context_t* c, int enable); |
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static void ggl_enable_point_aa_nice(context_t* c, int enable); |
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static void ggl_enable_texture2d(context_t* c, int enable); |
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static void ggl_enable_w_lerp(context_t* c, int enable); |
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static void ggl_enable_fog(context_t* c, int enable); |
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static inline int min(int a, int b) CONST; |
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static inline int min(int a, int b) { |
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return a < b ? a : b; |
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} |
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static inline int max(int a, int b) CONST; |
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static inline int max(int a, int b) { |
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return a < b ? b : a; |
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} |
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// ---------------------------------------------------------------------------- |
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void ggl_error(context_t* c, GGLenum error) |
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{ |
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if (c->error == GGL_NO_ERROR) |
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c->error = error; |
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} |
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// ---------------------------------------------------------------------------- |
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static void ggl_bindTexture(void* con, const GGLSurface* surface) |
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{ |
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GGL_CONTEXT(c, con); |
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if (surface->format != c->activeTMU->surface.format) |
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ggl_state_changed(c, GGL_TMU_STATE); |
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ggl_set_surface(c, &(c->activeTMU->surface), surface); |
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} |
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static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) |
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{ |
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GGL_CONTEXT(c, con); |
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// All LODs must have the same format |
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ggl_set_surface(c, &c->state.texture[tmu].surface, surface); |
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} |
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static void ggl_colorBuffer(void* con, const GGLSurface* surface) |
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{ |
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GGL_CONTEXT(c, con); |
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if (surface->format != c->state.buffers.color.format) |
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ggl_state_changed(c, GGL_CB_STATE); |
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if (surface->width > c->state.buffers.coverageBufferSize) { |
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// allocate the coverage factor buffer |
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free(c->state.buffers.coverage); |
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c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); |
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c->state.buffers.coverageBufferSize = |
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c->state.buffers.coverage ? surface->width : 0; |
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} |
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ggl_set_surface(c, &(c->state.buffers.color), surface); |
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if (c->state.buffers.read.format == 0) { |
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ggl_set_surface(c, &(c->state.buffers.read), surface); |
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} |
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ggl_set_scissor(c); |
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} |
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static void ggl_readBuffer(void* con, const GGLSurface* surface) |
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{ |
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GGL_CONTEXT(c, con); |
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ggl_set_surface(c, &(c->state.buffers.read), surface); |
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} |
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static void ggl_depthBuffer(void* con, const GGLSurface* surface) |
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{ |
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GGL_CONTEXT(c, con); |
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if (surface->format == GGL_PIXEL_FORMAT_Z_16) { |
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ggl_set_surface(c, &(c->state.buffers.depth), surface); |
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} else { |
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c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; |
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ggl_enable_depth_test(c, 0); |
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} |
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} |
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static void ggl_scissor(void* con, GGLint x, GGLint y, |
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GGLsizei width, GGLsizei height) |
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{ |
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GGL_CONTEXT(c, con); |
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c->state.scissor.user_left = x; |
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c->state.scissor.user_top = y; |
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c->state.scissor.user_right = x + width; |
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c->state.scissor.user_bottom = y + height; |
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ggl_set_scissor(c); |
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} |
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// ---------------------------------------------------------------------------- |
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static void enable_disable(context_t* c, GGLenum name, int en) |
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{ |
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switch (name) { |
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case GGL_BLEND: ggl_enable_blending(c, en); break; |
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case GGL_SCISSOR_TEST: ggl_enable_scissor_test(c, en); break; |
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case GGL_ALPHA_TEST: ggl_enable_alpha_test(c, en); break; |
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case GGL_COLOR_LOGIC_OP: ggl_enable_logic_op(c, en); break; |
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case GGL_DITHER: ggl_enable_dither(c, en); break; |
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case GGL_STENCIL_TEST: ggl_enable_stencil_test(c, en); break; |
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case GGL_DEPTH_TEST: ggl_enable_depth_test(c, en); break; |
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case GGL_AA: ggl_enable_aa(c, en); break; |
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case GGL_TEXTURE_2D: ggl_enable_texture2d(c, en); break; |
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case GGL_W_LERP: ggl_enable_w_lerp(c, en); break; |
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case GGL_FOG: ggl_enable_fog(c, en); break; |
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case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; |
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} |
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} |
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static void ggl_enable(void* con, GGLenum name) |
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{ |
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GGL_CONTEXT(c, con); |
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enable_disable(c, name, 1); |
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} |
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static void ggl_disable(void* con, GGLenum name) |
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{ |
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GGL_CONTEXT(c, con); |
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enable_disable(c, name, 0); |
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} |
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static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) |
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{ |
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GGL_CONTEXT(c, con); |
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enable_disable(c, name, en ? 1 : 0); |
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} |
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// ---------------------------------------------------------------------------- |
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static void ggl_shadeModel(void* con, GGLenum mode) |
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{ |
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GGL_CONTEXT(c, con); |
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switch (mode) { |
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case GGL_FLAT: |
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if (c->state.enables & GGL_ENABLE_SMOOTH) { |
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c->state.enables &= ~GGL_ENABLE_SMOOTH; |
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ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
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} |
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break; |
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case GGL_SMOOTH: |
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if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { |
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c->state.enables |= GGL_ENABLE_SMOOTH; |
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ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
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} |
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break; |
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default: |
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ggl_error(c, GGL_INVALID_ENUM); |
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} |
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} |
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static void ggl_color4xv(void* con, const GGLclampx* color) |
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{ |
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GGL_CONTEXT(c, con); |
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c->shade.r0 = gglFixedToIteratedColor(color[0]); |
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c->shade.g0 = gglFixedToIteratedColor(color[1]); |
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c->shade.b0 = gglFixedToIteratedColor(color[2]); |
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c->shade.a0 = gglFixedToIteratedColor(color[3]); |
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} |
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static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) |
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{ |
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GGL_CONTEXT(c, con); |
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// it is very important to round the iterated value here because |
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// the rasterizer doesn't clamp them, therefore the iterated value |
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//must absolutely be correct. |
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// GGLColor is encoded as 8.16 value |
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const int32_t round = 0x8000; |
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c->shade.r0 = grad[ 0] + round; |
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c->shade.drdx = grad[ 1]; |
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c->shade.drdy = grad[ 2]; |
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c->shade.g0 = grad[ 3] + round; |
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c->shade.dgdx = grad[ 4]; |
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c->shade.dgdy = grad[ 5]; |
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c->shade.b0 = grad[ 6] + round; |
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c->shade.dbdx = grad[ 7]; |
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c->shade.dbdy = grad[ 8]; |
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c->shade.a0 = grad[ 9] + round; |
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c->shade.dadx = grad[10]; |
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c->shade.dady = grad[11]; |
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} |
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static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) |
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{ |
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GGL_CONTEXT(c, con); |
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// z iterators are encoded as 0.32 fixed point and the z-buffer |
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// holds 16 bits, the rounding value is 0x8000. |
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const uint32_t round = 0x8000; |
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c->shade.z0 = grad[0] + round; |
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c->shade.dzdx = grad[1]; |
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c->shade.dzdy = grad[2]; |
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} |
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static void ggl_wGrad3xv(void* con, const GGLfixed* grad) |
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{ |
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GGL_CONTEXT(c, con); |
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c->shade.w0 = grad[0]; |
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c->shade.dwdx = grad[1]; |
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c->shade.dwdy = grad[2]; |
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} |
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// ---------------------------------------------------------------------------- |
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static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) |
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{ |
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GGL_CONTEXT(c, con); |
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c->shade.f0 = grad[0]; |
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c->shade.dfdx = grad[1]; |
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c->shade.dfdy = grad[2]; |
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} |
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static void ggl_fogColor3xv(void* con, const GGLclampx* color) |
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{ |
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GGL_CONTEXT(c, con); |
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const int32_t r = gglClampx(color[0]); |
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const int32_t g = gglClampx(color[1]); |
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const int32_t b = gglClampx(color[2]); |
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c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused |
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c->state.fog.color[GGLFormat::RED] = (r - (r>>8))>>8; |
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c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; |
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c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; |
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} |
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static void ggl_enable_fog(context_t* c, int enable) |
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{ |
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const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; |
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if (e != enable) { |
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if (enable) c->state.enables |= GGL_ENABLE_FOG; |
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else c->state.enables &= ~GGL_ENABLE_FOG; |
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ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
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} |
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} |
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// ---------------------------------------------------------------------------- |
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static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) |
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{ |
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GGL_CONTEXT(c, con); |
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c->state.blend.src = src; |
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c->state.blend.src_alpha = src; |
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c->state.blend.dst = dst; |
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c->state.blend.dst_alpha = dst; |
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c->state.blend.alpha_separate = 0; |
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if (c->state.enables & GGL_ENABLE_BLENDING) { |
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ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
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} |
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} |
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static void ggl_blendFuncSeparate(void* con, |
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GGLenum src, GGLenum dst, |
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GGLenum srcAlpha, GGLenum dstAplha) |
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{ |
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GGL_CONTEXT(c, con); |
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c->state.blend.src = src; |
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c->state.blend.src_alpha = srcAlpha; |
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c->state.blend.dst = dst; |
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c->state.blend.dst_alpha = dstAplha; |
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c->state.blend.alpha_separate = 1; |
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if (c->state.enables & GGL_ENABLE_BLENDING) { |
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ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
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} |
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} |
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// ---------------------------------------------------------------------------- |
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static void ggl_texEnvi(void* con, GGLenum target, |
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GGLenum pname, |
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GGLint param) |
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{ |
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GGL_CONTEXT(c, con); |
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if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { |
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ggl_error(c, GGL_INVALID_ENUM); |
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return; |
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} |
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switch (param) { |
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case GGL_REPLACE: |
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case GGL_MODULATE: |
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case GGL_DECAL: |
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case GGL_BLEND: |
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case GGL_ADD: |
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if (c->activeTMU->env != param) { |
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c->activeTMU->env = param; |
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ggl_state_changed(c, GGL_TMU_STATE); |
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} |
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break; |
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default: |
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ggl_error(c, GGL_INVALID_ENUM); |
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} |
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} |
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static void ggl_texEnvxv(void* con, GGLenum target, |
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GGLenum pname, const GGLfixed* params) |
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{ |
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GGL_CONTEXT(c, con); |
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if (target != GGL_TEXTURE_ENV) { |
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ggl_error(c, GGL_INVALID_ENUM); |
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return; |
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} |
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switch (pname) { |
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case GGL_TEXTURE_ENV_MODE: |
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ggl_texEnvi(con, target, pname, params[0]); |
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break; |
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case GGL_TEXTURE_ENV_COLOR: { |
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uint8_t* const color = c->activeTMU->env_color; |
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const GGLclampx r = gglClampx(params[0]); |
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const GGLclampx g = gglClampx(params[1]); |
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const GGLclampx b = gglClampx(params[2]); |
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const GGLclampx a = gglClampx(params[3]); |
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color[0] = (a-(a>>8))>>8; |
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color[1] = (r-(r>>8))>>8; |
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color[2] = (g-(g>>8))>>8; |
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color[3] = (b-(b>>8))>>8; |
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break; |
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} |
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default: |
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ggl_error(c, GGL_INVALID_ENUM); |
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return; |
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} |
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} |
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static void ggl_texParameteri(void* con, |
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GGLenum target, |
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GGLenum pname, |
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GGLint param) |
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{ |
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GGL_CONTEXT(c, con); |
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if (target != GGL_TEXTURE_2D) { |
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ggl_error(c, GGL_INVALID_ENUM); |
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return; |
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} |
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if (param == GGL_CLAMP_TO_EDGE) |
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param = GGL_CLAMP; |
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|
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uint16_t* what = 0; |
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switch (pname) { |
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case GGL_TEXTURE_WRAP_S: |
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if ((param == GGL_CLAMP) || |
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(param == GGL_REPEAT)) { |
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what = &c->activeTMU->s_wrap; |
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} |
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break; |
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case GGL_TEXTURE_WRAP_T: |
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if ((param == GGL_CLAMP) || |
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(param == GGL_REPEAT)) { |
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what = &c->activeTMU->t_wrap; |
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} |
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break; |
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case GGL_TEXTURE_MIN_FILTER: |
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if ((param == GGL_NEAREST) || |
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(param == GGL_NEAREST_MIPMAP_NEAREST) || |
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(param == GGL_NEAREST_MIPMAP_LINEAR)) { |
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what = &c->activeTMU->min_filter; |
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param = GGL_NEAREST; |
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} |
|
if ((param == GGL_LINEAR) || |
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(param == GGL_LINEAR_MIPMAP_NEAREST) || |
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(param == GGL_LINEAR_MIPMAP_LINEAR)) { |
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what = &c->activeTMU->min_filter; |
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param = GGL_LINEAR; |
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} |
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break; |
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case GGL_TEXTURE_MAG_FILTER: |
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if ((param == GGL_NEAREST) || |
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(param == GGL_LINEAR)) { |
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what = &c->activeTMU->mag_filter; |
|
} |
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break; |
|
} |
|
|
|
if (!what) { |
|
ggl_error(c, GGL_INVALID_ENUM); |
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return; |
|
} |
|
|
|
if (*what != param) { |
|
*what = param; |
|
ggl_state_changed(c, GGL_TMU_STATE); |
|
} |
|
} |
|
|
|
static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) |
|
{ |
|
GGL_CONTEXT(c, con); |
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texture_t& u = c->state.texture[tmu]; |
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u.shade.is0 = grad[0]; |
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u.shade.idsdx = grad[1]; |
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u.shade.idsdy = grad[2]; |
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u.shade.it0 = grad[3]; |
|
u.shade.idtdx = grad[4]; |
|
u.shade.idtdy = grad[5]; |
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u.shade.sscale= grad[6]; |
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u.shade.tscale= grad[7]; |
|
} |
|
|
|
static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
c->activeTMU->shade.is0 = s; |
|
c->activeTMU->shade.it0 = t; |
|
c->activeTMU->shade.sscale= 0; |
|
c->activeTMU->shade.tscale= 0; |
|
} |
|
|
|
static void ggl_texCoord2i(void* con, GGLint s, GGLint t) |
|
{ |
|
ggl_texCoord2x(con, s<<16, t<<16); |
|
} |
|
|
|
static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if (pname != GGL_TEXTURE_GEN_MODE) { |
|
ggl_error(c, GGL_INVALID_ENUM); |
|
return; |
|
} |
|
|
|
uint32_t* coord_ptr = 0; |
|
if (coord == GGL_S) coord_ptr = &(c->activeTMU->s_coord); |
|
else if (coord == GGL_T) coord_ptr = &(c->activeTMU->t_coord); |
|
|
|
if (coord_ptr) { |
|
if (*coord_ptr != uint32_t(param)) { |
|
*coord_ptr = uint32_t(param); |
|
ggl_state_changed(c, GGL_TMU_STATE); |
|
} |
|
} else { |
|
ggl_error(c, GGL_INVALID_ENUM); |
|
} |
|
} |
|
|
|
static void ggl_activeTexture(void* con, GGLuint tmu) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { |
|
ggl_error(c, GGL_INVALID_ENUM); |
|
return; |
|
} |
|
c->activeTMUIndex = tmu; |
|
c->activeTMU = &(c->state.texture[tmu]); |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
static void ggl_colorMask(void* con, GGLboolean r, |
|
GGLboolean g, |
|
GGLboolean b, |
|
GGLboolean a) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
int mask = 0; |
|
if (a) mask |= 1 << GGLFormat::ALPHA; |
|
if (r) mask |= 1 << GGLFormat::RED; |
|
if (g) mask |= 1 << GGLFormat::GREEN; |
|
if (b) mask |= 1 << GGLFormat::BLUE; |
|
if (c->state.mask.color != mask) { |
|
c->state.mask.color = mask; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
static void ggl_depthMask(void* con, GGLboolean flag) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if (c->state.mask.depth != flag?1:0) { |
|
c->state.mask.depth = flag?1:0; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
static void ggl_stencilMask(void* con, GGLuint mask) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if (c->state.mask.stencil != mask) { |
|
c->state.mask.stencil = mask; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { |
|
ggl_error(c, GGL_INVALID_ENUM); |
|
return; |
|
} |
|
c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); |
|
if (c->state.alpha_test.func != func) { |
|
c->state.alpha_test.func = func; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
static void ggl_depthFunc(void* con, GGLenum func) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { |
|
ggl_error(c, GGL_INVALID_ENUM); |
|
return; |
|
} |
|
if (c->state.depth_test.func != func) { |
|
c->state.depth_test.func = func; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
static void ggl_logicOp(void* con, GGLenum opcode) |
|
{ |
|
GGL_CONTEXT(c, con); |
|
if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { |
|
ggl_error(c, GGL_INVALID_ENUM); |
|
return; |
|
} |
|
if (c->state.logic_op.opcode != opcode) { |
|
c->state.logic_op.opcode = opcode; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
void ggl_set_scissor(context_t* c) |
|
{ |
|
if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { |
|
const int32_t l = c->state.scissor.user_left; |
|
const int32_t t = c->state.scissor.user_top; |
|
const int32_t r = c->state.scissor.user_right; |
|
const int32_t b = c->state.scissor.user_bottom; |
|
c->state.scissor.left = max(0, l); |
|
c->state.scissor.right = min(c->state.buffers.color.width, r); |
|
c->state.scissor.top = max(0, t); |
|
c->state.scissor.bottom = min(c->state.buffers.color.height, b); |
|
} else { |
|
c->state.scissor.left = 0; |
|
c->state.scissor.top = 0; |
|
c->state.scissor.right = c->state.buffers.color.width; |
|
c->state.scissor.bottom = c->state.buffers.color.height; |
|
} |
|
} |
|
|
|
void ggl_enable_blending(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_BLENDING; |
|
else c->state.enables &= ~GGL_ENABLE_BLENDING; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_scissor_test(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; |
|
else c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; |
|
ggl_set_scissor(c); |
|
} |
|
} |
|
|
|
void ggl_enable_alpha_test(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; |
|
else c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_logic_op(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; |
|
else c->state.enables &= ~GGL_ENABLE_LOGIC_OP; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_dither(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_DITHER; |
|
else c->state.enables &= ~GGL_ENABLE_DITHER; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_stencil_test(context_t* /*c*/, int /*enable*/) |
|
{ |
|
} |
|
|
|
void ggl_enable_depth_test(context_t* c, int enable) |
|
{ |
|
if (c->state.buffers.depth.format == 0) |
|
enable = 0; |
|
const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; |
|
else c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_aa(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_AA; |
|
else c->state.enables &= ~GGL_ENABLE_AA; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_point_aa_nice(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; |
|
else c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_w_lerp(context_t* c, int enable) |
|
{ |
|
const int e = (c->state.enables & GGL_ENABLE_W)?1:0; |
|
if (e != enable) { |
|
if (enable) c->state.enables |= GGL_ENABLE_W; |
|
else c->state.enables &= ~GGL_ENABLE_W; |
|
ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
|
} |
|
} |
|
|
|
void ggl_enable_texture2d(context_t* c, int enable) |
|
{ |
|
if (c->activeTMU->enable != enable) { |
|
const uint32_t tmu = c->activeTMUIndex; |
|
c->activeTMU->enable = enable; |
|
const uint32_t mask = 1UL << tmu; |
|
if (enable) c->state.enabled_tmu |= mask; |
|
else c->state.enabled_tmu &= ~mask; |
|
if (c->state.enabled_tmu) c->state.enables |= GGL_ENABLE_TMUS; |
|
else c->state.enables &= ~GGL_ENABLE_TMUS; |
|
ggl_state_changed(c, GGL_TMU_STATE); |
|
} |
|
} |
|
|
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
int64_t ggl_system_time() |
|
{ |
|
struct timespec t; |
|
t.tv_sec = t.tv_nsec = 0; |
|
clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); |
|
return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
void ggl_init_procs(context_t* c) |
|
{ |
|
GGLContext& procs = *(GGLContext*)c; |
|
GGL_INIT_PROC(procs, scissor); |
|
GGL_INIT_PROC(procs, activeTexture); |
|
GGL_INIT_PROC(procs, bindTexture); |
|
GGL_INIT_PROC(procs, bindTextureLod); |
|
GGL_INIT_PROC(procs, colorBuffer); |
|
GGL_INIT_PROC(procs, readBuffer); |
|
GGL_INIT_PROC(procs, depthBuffer); |
|
GGL_INIT_PROC(procs, enable); |
|
GGL_INIT_PROC(procs, disable); |
|
GGL_INIT_PROC(procs, enableDisable); |
|
GGL_INIT_PROC(procs, shadeModel); |
|
GGL_INIT_PROC(procs, color4xv); |
|
GGL_INIT_PROC(procs, colorGrad12xv); |
|
GGL_INIT_PROC(procs, zGrad3xv); |
|
GGL_INIT_PROC(procs, wGrad3xv); |
|
GGL_INIT_PROC(procs, fogGrad3xv); |
|
GGL_INIT_PROC(procs, fogColor3xv); |
|
GGL_INIT_PROC(procs, blendFunc); |
|
GGL_INIT_PROC(procs, blendFuncSeparate); |
|
GGL_INIT_PROC(procs, texEnvi); |
|
GGL_INIT_PROC(procs, texEnvxv); |
|
GGL_INIT_PROC(procs, texParameteri); |
|
GGL_INIT_PROC(procs, texCoord2i); |
|
GGL_INIT_PROC(procs, texCoord2x); |
|
GGL_INIT_PROC(procs, texCoordGradScale8xv); |
|
GGL_INIT_PROC(procs, texGeni); |
|
GGL_INIT_PROC(procs, colorMask); |
|
GGL_INIT_PROC(procs, depthMask); |
|
GGL_INIT_PROC(procs, stencilMask); |
|
GGL_INIT_PROC(procs, alphaFuncx); |
|
GGL_INIT_PROC(procs, depthFunc); |
|
GGL_INIT_PROC(procs, logicOp); |
|
ggl_init_clear(c); |
|
} |
|
|
|
void ggl_init_context(context_t* c) |
|
{ |
|
memset(c, 0, sizeof(context_t)); |
|
ggl_init_procs(c); |
|
ggl_init_trap(c); |
|
ggl_init_scanline(c); |
|
ggl_init_texture(c); |
|
ggl_init_picker(c); |
|
ggl_init_raster(c); |
|
c->formats = gglGetPixelFormatTable(); |
|
c->state.blend.src = GGL_ONE; |
|
c->state.blend.dst = GGL_ZERO; |
|
c->state.blend.src_alpha = GGL_ONE; |
|
c->state.blend.dst_alpha = GGL_ZERO; |
|
c->state.mask.color = 0xF; |
|
c->state.mask.depth = 0; |
|
c->state.mask.stencil = 0xFFFFFFFF; |
|
c->state.logic_op.opcode = GGL_COPY; |
|
c->state.alpha_test.func = GGL_ALWAYS; |
|
c->state.depth_test.func = GGL_LESS; |
|
c->state.depth_test.clearValue = FIXED_ONE; |
|
c->shade.w0 = FIXED_ONE; |
|
memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); |
|
} |
|
|
|
void ggl_uninit_context(context_t* c) |
|
{ |
|
ggl_uninit_scanline(c); |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
}; // namespace android |
|
// ---------------------------------------------------------------------------- |
|
|
|
|
|
|
|
using namespace android; |
|
|
|
ssize_t gglInit(GGLContext** context) |
|
{ |
|
void* const base = malloc(sizeof(context_t) + 32); |
|
if (base) { |
|
// always align the context on cache lines |
|
context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); |
|
ggl_init_context(c); |
|
c->base = base; |
|
*context = (GGLContext*)c; |
|
} else { |
|
return -1; |
|
} |
|
return 0; |
|
} |
|
|
|
ssize_t gglUninit(GGLContext* con) |
|
{ |
|
GGL_CONTEXT(c, (void*)con); |
|
ggl_uninit_context(c); |
|
free(c->base); |
|
return 0; |
|
} |
|
|
|
|