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2374 lines
78 KiB
2374 lines
78 KiB
/* libs/pixelflinger/scanline.cpp |
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** |
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** Copyright 2006-2011, The Android Open Source Project |
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** |
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** Licensed under the Apache License, Version 2.0 (the "License"); |
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** you may not use this file except in compliance with the License. |
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** You may obtain a copy of the License at |
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** |
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** http://www.apache.org/licenses/LICENSE-2.0 |
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** |
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** Unless required by applicable law or agreed to in writing, software |
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** distributed under the License is distributed on an "AS IS" BASIS, |
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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** See the License for the specific language governing permissions and |
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** limitations under the License. |
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*/ |
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#define LOG_TAG "pixelflinger" |
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#include <assert.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <cutils/memory.h> |
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#include <log/log.h> |
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#include "buffer.h" |
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#include "scanline.h" |
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#include "codeflinger/CodeCache.h" |
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#include "codeflinger/GGLAssembler.h" |
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#if defined(__arm__) |
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#include "codeflinger/ARMAssembler.h" |
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#elif defined(__aarch64__) |
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#include "codeflinger/Arm64Assembler.h" |
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#elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6 |
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#include "codeflinger/MIPSAssembler.h" |
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#elif defined(__mips__) && defined(__LP64__) |
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#include "codeflinger/MIPS64Assembler.h" |
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#endif |
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//#include "codeflinger/ARMAssemblerOptimizer.h" |
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// ---------------------------------------------------------------------------- |
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#define ANDROID_CODEGEN_GENERIC 0 // force generic pixel pipeline |
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#define ANDROID_CODEGEN_C 1 // hand-written C, fallback generic |
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#define ANDROID_CODEGEN_ASM 2 // hand-written asm, fallback generic |
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#define ANDROID_CODEGEN_GENERATED 3 // hand-written asm, fallback codegen |
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#ifdef NDEBUG |
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# define ANDROID_RELEASE |
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# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED |
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#else |
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# define ANDROID_DEBUG |
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# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED |
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#endif |
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#if defined(__arm__) || (defined(__mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__))) || defined(__aarch64__) |
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# define ANDROID_ARM_CODEGEN 1 |
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#else |
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# define ANDROID_ARM_CODEGEN 0 |
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#endif |
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#define DEBUG__CODEGEN_ONLY 0 |
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/* Set to 1 to dump to the log the states that need a new |
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* code-generated scanline callback, i.e. those that don't |
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* have a corresponding shortcut function. |
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*/ |
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#define DEBUG_NEEDS 0 |
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#if defined( __mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__)) |
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#define ASSEMBLY_SCRATCH_SIZE 4096 |
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#elif defined(__aarch64__) |
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#define ASSEMBLY_SCRATCH_SIZE 8192 |
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#else |
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#define ASSEMBLY_SCRATCH_SIZE 2048 |
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#endif |
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// ---------------------------------------------------------------------------- |
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namespace android { |
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// ---------------------------------------------------------------------------- |
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static void init_y(context_t*, int32_t); |
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static void init_y_noop(context_t*, int32_t); |
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static void init_y_packed(context_t*, int32_t); |
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static void init_y_error(context_t*, int32_t); |
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static void step_y__generic(context_t* c); |
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static void step_y__nop(context_t*); |
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static void step_y__smooth(context_t* c); |
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static void step_y__tmu(context_t* c); |
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static void step_y__w(context_t* c); |
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static void scanline(context_t* c); |
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static void scanline_perspective(context_t* c); |
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static void scanline_perspective_single(context_t* c); |
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static void scanline_t32cb16blend(context_t* c); |
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static void scanline_t32cb16blend_dither(context_t* c); |
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static void scanline_t32cb16blend_srca(context_t* c); |
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static void scanline_t32cb16blend_clamp(context_t* c); |
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static void scanline_t32cb16blend_clamp_dither(context_t* c); |
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static void scanline_t32cb16blend_clamp_mod(context_t* c); |
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static void scanline_x32cb16blend_clamp_mod(context_t* c); |
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static void scanline_t32cb16blend_clamp_mod_dither(context_t* c); |
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static void scanline_x32cb16blend_clamp_mod_dither(context_t* c); |
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static void scanline_t32cb16(context_t* c); |
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static void scanline_t32cb16_dither(context_t* c); |
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static void scanline_t32cb16_clamp(context_t* c); |
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static void scanline_t32cb16_clamp_dither(context_t* c); |
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static void scanline_col32cb16blend(context_t* c); |
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static void scanline_t16cb16_clamp(context_t* c); |
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static void scanline_t16cb16blend_clamp_mod(context_t* c); |
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static void scanline_memcpy(context_t* c); |
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static void scanline_memset8(context_t* c); |
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static void scanline_memset16(context_t* c); |
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static void scanline_memset32(context_t* c); |
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static void scanline_noop(context_t* c); |
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static void scanline_set(context_t* c); |
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static void scanline_clear(context_t* c); |
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static void rect_generic(context_t* c, size_t yc); |
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static void rect_memcpy(context_t* c, size_t yc); |
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#if defined( __arm__) |
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extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t); |
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extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct); |
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extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct); |
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extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct); |
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#elif defined(__aarch64__) |
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extern "C" void scanline_t32cb16blend_arm64(uint16_t*, uint32_t*, size_t); |
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extern "C" void scanline_col32cb16blend_arm64(uint16_t *dst, uint32_t col, size_t ct); |
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#elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6 |
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extern "C" void scanline_t32cb16blend_mips(uint16_t*, uint32_t*, size_t); |
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#elif defined(__mips__) && defined(__LP64__) |
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extern "C" void scanline_t32cb16blend_mips64(uint16_t*, uint32_t*, size_t); |
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extern "C" void scanline_col32cb16blend_mips64(uint16_t *dst, uint32_t col, size_t ct); |
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#endif |
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// ---------------------------------------------------------------------------- |
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static inline uint16_t convertAbgr8888ToRgb565(uint32_t pix) |
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{ |
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return uint16_t( ((pix << 8) & 0xf800) | |
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((pix >> 5) & 0x07e0) | |
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((pix >> 19) & 0x001f) ); |
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} |
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struct shortcut_t { |
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needs_filter_t filter; |
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const char* desc; |
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void (*scanline)(context_t*); |
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void (*init_y)(context_t*, int32_t); |
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}; |
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// Keep in sync with needs |
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/* To understand the values here, have a look at: |
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* system/core/include/private/pixelflinger/ggl_context.h |
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* |
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* Especially the lines defining and using GGL_RESERVE_NEEDS |
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* |
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* Quick reminders: |
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* - the last nibble of the first value is the destination buffer format. |
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* - the last nibble of the third value is the source texture format |
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* - formats: 4=rgb565 1=abgr8888 2=xbgr8888 |
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* |
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* In the descriptions below: |
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* |
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* SRC means we copy the source pixels to the destination |
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* |
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* SRC_OVER means we blend the source pixels to the destination |
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* with dstFactor = 1-srcA, srcFactor=1 (premultiplied source). |
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* This mode is otherwise called 'blend'. |
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* |
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* SRCA_OVER means we blend the source pixels to the destination |
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* with dstFactor=srcA*(1-srcA) srcFactor=srcA (non-premul source). |
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* This mode is otherwise called 'blend_srca' |
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* |
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* clamp means we fetch source pixels from a texture with u/v clamping |
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* |
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* mod means the source pixels are modulated (multiplied) by the |
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* a/r/g/b of the current context's color. Typically used for |
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* fade-in / fade-out. |
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* |
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* dither means we dither 32 bit values to 16 bits |
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*/ |
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static shortcut_t shortcuts[] = { |
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{ { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop }, |
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{ { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC", scanline_t32cb16, init_y_noop }, |
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/* same as first entry, but with dithering */ |
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{ { { 0x03515104, 0x00000177, { 0x00000A01, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop }, |
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/* same as second entry, but with dithering */ |
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{ { { 0x03010104, 0x00000177, { 0x00000A01, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC dither", scanline_t32cb16_dither, init_y_noop }, |
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/* this is used during the boot animation - CHEAT: ignore dithering */ |
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{ { { 0x03545404, 0x00000077, { 0x00000A01, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFEFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop }, |
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/* special case for arbitrary texture coordinates (think scaling) */ |
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{ { { 0x03515104, 0x00000077, { 0x00000001, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC_OVER clamp", scanline_t32cb16blend_clamp, init_y }, |
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{ { { 0x03515104, 0x00000177, { 0x00000001, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC_OVER clamp dither", scanline_t32cb16blend_clamp_dither, init_y }, |
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/* another case used during emulation */ |
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{ { { 0x03515104, 0x00000077, { 0x00001001, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC_OVER clamp modulate", scanline_t32cb16blend_clamp_mod, init_y }, |
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/* and this */ |
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{ { { 0x03515104, 0x00000077, { 0x00001002, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, x888 tx, SRC_OVER clamp modulate", scanline_x32cb16blend_clamp_mod, init_y }, |
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{ { { 0x03515104, 0x00000177, { 0x00001001, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC_OVER clamp modulate dither", scanline_t32cb16blend_clamp_mod_dither, init_y }, |
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{ { { 0x03515104, 0x00000177, { 0x00001002, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, x888 tx, SRC_OVER clamp modulate dither", scanline_x32cb16blend_clamp_mod_dither, init_y }, |
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{ { { 0x03010104, 0x00000077, { 0x00000001, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC clamp", scanline_t32cb16_clamp, init_y }, |
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{ { { 0x03010104, 0x00000077, { 0x00000002, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, x888 tx, SRC clamp", scanline_t32cb16_clamp, init_y }, |
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{ { { 0x03010104, 0x00000177, { 0x00000001, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 8888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y }, |
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{ { { 0x03010104, 0x00000177, { 0x00000002, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, x888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y }, |
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{ { { 0x03010104, 0x00000077, { 0x00000004, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 565 tx, SRC clamp", scanline_t16cb16_clamp, init_y }, |
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{ { { 0x03515104, 0x00000077, { 0x00001004, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, |
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"565 fb, 565 tx, SRC_OVER clamp", scanline_t16cb16blend_clamp_mod, init_y }, |
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{ { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } }, |
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{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } }, |
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"565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed }, |
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{ { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, |
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{ 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } }, |
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"(nop) alpha test", scanline_noop, init_y_noop }, |
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{ { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, |
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{ 0x00000000, 0x00000070, { 0x00000000, 0x00000000 } } }, |
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"(nop) depth test", scanline_noop, init_y_noop }, |
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{ { { 0x05000000, 0x00000000, { 0x00000000, 0x00000000 } }, |
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{ 0x0F000000, 0x00000080, { 0x00000000, 0x00000000 } } }, |
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"(nop) logic_op", scanline_noop, init_y_noop }, |
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{ { { 0xF0000000, 0x00000000, { 0x00000000, 0x00000000 } }, |
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{ 0xF0000000, 0x00000080, { 0x00000000, 0x00000000 } } }, |
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"(nop) color mask", scanline_noop, init_y_noop }, |
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{ { { 0x0F000000, 0x00000077, { 0x00000000, 0x00000000 } }, |
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{ 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } }, |
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"(set) logic_op", scanline_set, init_y_noop }, |
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{ { { 0x00000000, 0x00000077, { 0x00000000, 0x00000000 } }, |
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{ 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } }, |
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"(clear) logic_op", scanline_clear, init_y_noop }, |
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{ { { 0x03000000, 0x00000077, { 0x00000000, 0x00000000 } }, |
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{ 0xFFFFFF00, 0x000000F7, { 0x00000000, 0x00000000 } } }, |
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"(clear) blending 0/0", scanline_clear, init_y_noop }, |
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{ { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, |
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{ 0x0000003F, 0x00000000, { 0x00000000, 0x00000000 } } }, |
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"(error) invalid color-buffer format", scanline_noop, init_y_error }, |
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}; |
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static const needs_filter_t noblend1to1 = { |
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// (disregard dithering, see below) |
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{ 0x03010100, 0x00000077, { 0x00000A00, 0x00000000 } }, |
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{ 0xFFFFFFC0, 0xFFFFFEFF, { 0xFFFFFFC0, 0x0000003F } } |
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}; |
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static const needs_filter_t fill16noblend = { |
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{ 0x03010100, 0x00000077, { 0x00000000, 0x00000000 } }, |
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{ 0xFFFFFFC0, 0xFFFFFFFF, { 0x0000003F, 0x0000003F } } |
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}; |
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// ---------------------------------------------------------------------------- |
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#if ANDROID_ARM_CODEGEN |
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#if defined(__mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__)) |
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static CodeCache gCodeCache(32 * 1024); |
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#elif defined(__aarch64__) |
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static CodeCache gCodeCache(48 * 1024); |
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#else |
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static CodeCache gCodeCache(12 * 1024); |
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#endif |
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class ScanlineAssembly : public Assembly { |
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AssemblyKey<needs_t> mKey; |
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public: |
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ScanlineAssembly(needs_t needs, size_t size) |
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: Assembly(size), mKey(needs) { } |
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const AssemblyKey<needs_t>& key() const { return mKey; } |
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}; |
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#endif |
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// ---------------------------------------------------------------------------- |
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void ggl_init_scanline(context_t* c) |
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{ |
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c->init_y = init_y; |
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c->step_y = step_y__generic; |
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c->scanline = scanline; |
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} |
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void ggl_uninit_scanline(context_t* c) |
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{ |
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if (c->state.buffers.coverage) |
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free(c->state.buffers.coverage); |
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#if ANDROID_ARM_CODEGEN |
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if (c->scanline_as) |
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c->scanline_as->decStrong(c); |
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#endif |
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} |
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// ---------------------------------------------------------------------------- |
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static void pick_scanline(context_t* c) |
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{ |
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#if (!defined(DEBUG__CODEGEN_ONLY) || (DEBUG__CODEGEN_ONLY == 0)) |
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#if ANDROID_CODEGEN == ANDROID_CODEGEN_GENERIC |
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c->init_y = init_y; |
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c->step_y = step_y__generic; |
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c->scanline = scanline; |
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return; |
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#endif |
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//printf("*** needs [%08lx:%08lx:%08lx:%08lx]\n", |
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// c->state.needs.n, c->state.needs.p, |
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// c->state.needs.t[0], c->state.needs.t[1]); |
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// first handle the special case that we cannot test with a filter |
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const uint32_t cb_format = GGL_READ_NEEDS(CB_FORMAT, c->state.needs.n); |
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if (GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0]) == cb_format) { |
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if (c->state.needs.match(noblend1to1)) { |
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// this will match regardless of dithering state, since both |
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// src and dest have the same format anyway, there is no dithering |
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// to be done. |
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const GGLFormat* f = |
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&(c->formats[GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0])]); |
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if ((f->components == GGL_RGB) || |
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(f->components == GGL_RGBA) || |
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(f->components == GGL_LUMINANCE) || |
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(f->components == GGL_LUMINANCE_ALPHA)) |
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{ |
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// format must have all of RGB components |
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// (so the current color doesn't show through) |
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c->scanline = scanline_memcpy; |
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c->init_y = init_y_noop; |
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return; |
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} |
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} |
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} |
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if (c->state.needs.match(fill16noblend)) { |
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c->init_y = init_y_packed; |
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switch (c->formats[cb_format].size) { |
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case 1: c->scanline = scanline_memset8; return; |
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case 2: c->scanline = scanline_memset16; return; |
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case 4: c->scanline = scanline_memset32; return; |
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} |
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} |
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const int numFilters = sizeof(shortcuts)/sizeof(shortcut_t); |
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for (int i=0 ; i<numFilters ; i++) { |
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if (c->state.needs.match(shortcuts[i].filter)) { |
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c->scanline = shortcuts[i].scanline; |
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c->init_y = shortcuts[i].init_y; |
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return; |
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} |
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} |
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#if DEBUG_NEEDS |
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ALOGI("Needs: n=0x%08x p=0x%08x t0=0x%08x t1=0x%08x", |
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c->state.needs.n, c->state.needs.p, |
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c->state.needs.t[0], c->state.needs.t[1]); |
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#endif |
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#endif // DEBUG__CODEGEN_ONLY |
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c->init_y = init_y; |
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c->step_y = step_y__generic; |
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#if ANDROID_ARM_CODEGEN |
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// we're going to have to generate some code... |
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// here, generate code for our pixel pipeline |
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const AssemblyKey<needs_t> key(c->state.needs); |
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sp<Assembly> assembly = gCodeCache.lookup(key); |
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if (assembly == 0) { |
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// create a new assembly region |
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sp<ScanlineAssembly> a = new ScanlineAssembly(c->state.needs, |
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ASSEMBLY_SCRATCH_SIZE); |
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// initialize our assembler |
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#if defined(__arm__) |
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GGLAssembler assembler( new ARMAssembler(a) ); |
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//GGLAssembler assembler( |
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// new ARMAssemblerOptimizer(new ARMAssembler(a)) ); |
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#endif |
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#if defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6 |
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GGLAssembler assembler( new ArmToMipsAssembler(a) ); |
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#elif defined(__mips__) && defined(__LP64__) |
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GGLAssembler assembler( new ArmToMips64Assembler(a) ); |
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#elif defined(__aarch64__) |
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GGLAssembler assembler( new ArmToArm64Assembler(a) ); |
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#endif |
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// generate the scanline code for the given needs |
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bool err = assembler.scanline(c->state.needs, c) != 0; |
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if (ggl_likely(!err)) { |
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// finally, cache this assembly |
|
err = gCodeCache.cache(a->key(), a) < 0; |
|
} |
|
if (ggl_unlikely(err)) { |
|
ALOGE("error generating or caching assembly. Reverting to NOP."); |
|
c->scanline = scanline_noop; |
|
c->init_y = init_y_noop; |
|
c->step_y = step_y__nop; |
|
return; |
|
} |
|
assembly = a; |
|
} |
|
|
|
// release the previous assembly |
|
if (c->scanline_as) { |
|
c->scanline_as->decStrong(c); |
|
} |
|
|
|
//ALOGI("using generated pixel-pipeline"); |
|
c->scanline_as = assembly.get(); |
|
c->scanline_as->incStrong(c); // hold on to assembly |
|
c->scanline = (void(*)(context_t* c))assembly->base(); |
|
#else |
|
// ALOGW("using generic (slow) pixel-pipeline"); |
|
c->scanline = scanline; |
|
#endif |
|
} |
|
|
|
void ggl_pick_scanline(context_t* c) |
|
{ |
|
pick_scanline(c); |
|
if ((c->state.enables & GGL_ENABLE_W) && |
|
(c->state.enables & GGL_ENABLE_TMUS)) |
|
{ |
|
c->span = c->scanline; |
|
c->scanline = scanline_perspective; |
|
if (!(c->state.enabled_tmu & (c->state.enabled_tmu - 1))) { |
|
// only one TMU enabled |
|
c->scanline = scanline_perspective_single; |
|
} |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
static void blending(context_t* c, pixel_t* fragment, pixel_t* fb); |
|
static void blend_factor(context_t* c, pixel_t* r, uint32_t factor, |
|
const pixel_t* src, const pixel_t* dst); |
|
static void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv); |
|
|
|
#if ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED) |
|
|
|
// no need to compile the generic-pipeline, it can't be reached |
|
void scanline(context_t*) |
|
{ |
|
} |
|
|
|
#else |
|
|
|
void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv) |
|
{ |
|
if (su && sv) { |
|
if (su > sv) { |
|
v = ggl_expand(v, sv, su); |
|
sv = su; |
|
} else if (su < sv) { |
|
u = ggl_expand(u, su, sv); |
|
su = sv; |
|
} |
|
} |
|
} |
|
|
|
void blending(context_t* c, pixel_t* fragment, pixel_t* fb) |
|
{ |
|
rescale(fragment->c[0], fragment->s[0], fb->c[0], fb->s[0]); |
|
rescale(fragment->c[1], fragment->s[1], fb->c[1], fb->s[1]); |
|
rescale(fragment->c[2], fragment->s[2], fb->c[2], fb->s[2]); |
|
rescale(fragment->c[3], fragment->s[3], fb->c[3], fb->s[3]); |
|
|
|
pixel_t sf, df; |
|
blend_factor(c, &sf, c->state.blend.src, fragment, fb); |
|
blend_factor(c, &df, c->state.blend.dst, fragment, fb); |
|
|
|
fragment->c[1] = |
|
gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1])); |
|
fragment->c[2] = |
|
gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2])); |
|
fragment->c[3] = |
|
gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3])); |
|
|
|
if (c->state.blend.alpha_separate) { |
|
blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb); |
|
blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb); |
|
} |
|
|
|
fragment->c[0] = |
|
gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0])); |
|
|
|
// clamp to 1.0 |
|
if (fragment->c[0] >= (1LU<<fragment->s[0])) |
|
fragment->c[0] = (1<<fragment->s[0])-1; |
|
if (fragment->c[1] >= (1LU<<fragment->s[1])) |
|
fragment->c[1] = (1<<fragment->s[1])-1; |
|
if (fragment->c[2] >= (1LU<<fragment->s[2])) |
|
fragment->c[2] = (1<<fragment->s[2])-1; |
|
if (fragment->c[3] >= (1LU<<fragment->s[3])) |
|
fragment->c[3] = (1<<fragment->s[3])-1; |
|
} |
|
|
|
static inline int blendfactor(uint32_t x, uint32_t size, uint32_t def = 0) |
|
{ |
|
if (!size) |
|
return def; |
|
|
|
// scale to 16 bits |
|
if (size > 16) { |
|
x >>= (size - 16); |
|
} else if (size < 16) { |
|
x = ggl_expand(x, size, 16); |
|
} |
|
x += x >> 15; |
|
return x; |
|
} |
|
|
|
void blend_factor(context_t* /*c*/, pixel_t* r, |
|
uint32_t factor, const pixel_t* src, const pixel_t* dst) |
|
{ |
|
switch (factor) { |
|
case GGL_ZERO: |
|
r->c[1] = |
|
r->c[2] = |
|
r->c[3] = |
|
r->c[0] = 0; |
|
break; |
|
case GGL_ONE: |
|
r->c[1] = |
|
r->c[2] = |
|
r->c[3] = |
|
r->c[0] = FIXED_ONE; |
|
break; |
|
case GGL_DST_COLOR: |
|
r->c[1] = blendfactor(dst->c[1], dst->s[1]); |
|
r->c[2] = blendfactor(dst->c[2], dst->s[2]); |
|
r->c[3] = blendfactor(dst->c[3], dst->s[3]); |
|
r->c[0] = blendfactor(dst->c[0], dst->s[0]); |
|
break; |
|
case GGL_SRC_COLOR: |
|
r->c[1] = blendfactor(src->c[1], src->s[1]); |
|
r->c[2] = blendfactor(src->c[2], src->s[2]); |
|
r->c[3] = blendfactor(src->c[3], src->s[3]); |
|
r->c[0] = blendfactor(src->c[0], src->s[0]); |
|
break; |
|
case GGL_ONE_MINUS_DST_COLOR: |
|
r->c[1] = FIXED_ONE - blendfactor(dst->c[1], dst->s[1]); |
|
r->c[2] = FIXED_ONE - blendfactor(dst->c[2], dst->s[2]); |
|
r->c[3] = FIXED_ONE - blendfactor(dst->c[3], dst->s[3]); |
|
r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0]); |
|
break; |
|
case GGL_ONE_MINUS_SRC_COLOR: |
|
r->c[1] = FIXED_ONE - blendfactor(src->c[1], src->s[1]); |
|
r->c[2] = FIXED_ONE - blendfactor(src->c[2], src->s[2]); |
|
r->c[3] = FIXED_ONE - blendfactor(src->c[3], src->s[3]); |
|
r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0]); |
|
break; |
|
case GGL_SRC_ALPHA: |
|
r->c[1] = |
|
r->c[2] = |
|
r->c[3] = |
|
r->c[0] = blendfactor(src->c[0], src->s[0], FIXED_ONE); |
|
break; |
|
case GGL_ONE_MINUS_SRC_ALPHA: |
|
r->c[1] = |
|
r->c[2] = |
|
r->c[3] = |
|
r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0], FIXED_ONE); |
|
break; |
|
case GGL_DST_ALPHA: |
|
r->c[1] = |
|
r->c[2] = |
|
r->c[3] = |
|
r->c[0] = blendfactor(dst->c[0], dst->s[0], FIXED_ONE); |
|
break; |
|
case GGL_ONE_MINUS_DST_ALPHA: |
|
r->c[1] = |
|
r->c[2] = |
|
r->c[3] = |
|
r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0], FIXED_ONE); |
|
break; |
|
case GGL_SRC_ALPHA_SATURATE: |
|
// XXX: GGL_SRC_ALPHA_SATURATE |
|
break; |
|
} |
|
} |
|
|
|
static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap) |
|
{ |
|
GGLfixed d; |
|
if (tx_wrap == GGL_REPEAT) { |
|
d = (uint32_t(coord)>>16) * size; |
|
} else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics |
|
const GGLfixed clamp_min = FIXED_HALF; |
|
const GGLfixed clamp_max = (size << 16) - FIXED_HALF; |
|
if (coord < clamp_min) coord = clamp_min; |
|
if (coord > clamp_max) coord = clamp_max; |
|
d = coord; |
|
} else { // 1:1 |
|
const GGLfixed clamp_min = 0; |
|
const GGLfixed clamp_max = (size << 16); |
|
if (coord < clamp_min) coord = clamp_min; |
|
if (coord > clamp_max) coord = clamp_max; |
|
d = coord; |
|
} |
|
return d; |
|
} |
|
|
|
static inline |
|
GGLcolor ADJUST_COLOR_ITERATOR(GGLcolor v, GGLcolor dvdx, int len) |
|
{ |
|
const int32_t end = dvdx * (len-1) + v; |
|
if (end < 0) |
|
v -= end; |
|
v &= ~(v>>31); |
|
return v; |
|
} |
|
|
|
void scanline(context_t* c) |
|
{ |
|
const uint32_t enables = c->state.enables; |
|
const int xs = c->iterators.xl; |
|
const int x1 = c->iterators.xr; |
|
int xc = x1 - xs; |
|
const int16_t* covPtr = c->state.buffers.coverage + xs; |
|
|
|
// All iterated values are sampled at the pixel center |
|
|
|
// reset iterators for that scanline... |
|
GGLcolor r, g, b, a; |
|
iterators_t& ci = c->iterators; |
|
if (enables & GGL_ENABLE_SMOOTH) { |
|
r = (xs * c->shade.drdx) + ci.ydrdy; |
|
g = (xs * c->shade.dgdx) + ci.ydgdy; |
|
b = (xs * c->shade.dbdx) + ci.ydbdy; |
|
a = (xs * c->shade.dadx) + ci.ydady; |
|
r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc); |
|
g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc); |
|
b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc); |
|
a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc); |
|
} else { |
|
r = ci.ydrdy; |
|
g = ci.ydgdy; |
|
b = ci.ydbdy; |
|
a = ci.ydady; |
|
} |
|
|
|
// z iterators are 1.31 |
|
GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy; |
|
GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy; |
|
|
|
struct { |
|
GGLfixed s, t; |
|
} tc[GGL_TEXTURE_UNIT_COUNT]; |
|
if (enables & GGL_ENABLE_TMUS) { |
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
if (c->state.texture[i].enable) { |
|
texture_iterators_t& ti = c->state.texture[i].iterators; |
|
if (enables & GGL_ENABLE_W) { |
|
tc[i].s = ti.ydsdy; |
|
tc[i].t = ti.ydtdy; |
|
} else { |
|
tc[i].s = (xs * ti.dsdx) + ti.ydsdy; |
|
tc[i].t = (xs * ti.dtdx) + ti.ydtdy; |
|
} |
|
} |
|
} |
|
} |
|
|
|
pixel_t fragment; |
|
pixel_t texel; |
|
pixel_t fb; |
|
|
|
uint32_t x = xs; |
|
uint32_t y = c->iterators.y; |
|
|
|
while (xc--) { |
|
|
|
{ // just a scope |
|
|
|
// read color (convert to 8 bits by keeping only the integer part) |
|
fragment.s[1] = fragment.s[2] = |
|
fragment.s[3] = fragment.s[0] = 8; |
|
fragment.c[1] = r >> (GGL_COLOR_BITS-8); |
|
fragment.c[2] = g >> (GGL_COLOR_BITS-8); |
|
fragment.c[3] = b >> (GGL_COLOR_BITS-8); |
|
fragment.c[0] = a >> (GGL_COLOR_BITS-8); |
|
|
|
// texturing |
|
if (enables & GGL_ENABLE_TMUS) { |
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
texture_t& tx = c->state.texture[i]; |
|
if (!tx.enable) |
|
continue; |
|
texture_iterators_t& ti = tx.iterators; |
|
int32_t u, v; |
|
|
|
// s-coordinate |
|
if (tx.s_coord != GGL_ONE_TO_ONE) { |
|
const int w = tx.surface.width; |
|
u = wrapping(tc[i].s, w, tx.s_wrap); |
|
tc[i].s += ti.dsdx; |
|
} else { |
|
u = (((tx.shade.is0>>16) + x)<<16) + FIXED_HALF; |
|
} |
|
|
|
// t-coordinate |
|
if (tx.t_coord != GGL_ONE_TO_ONE) { |
|
const int h = tx.surface.height; |
|
v = wrapping(tc[i].t, h, tx.t_wrap); |
|
tc[i].t += ti.dtdx; |
|
} else { |
|
v = (((tx.shade.it0>>16) + y)<<16) + FIXED_HALF; |
|
} |
|
|
|
// read texture |
|
if (tx.mag_filter == GGL_NEAREST && |
|
tx.min_filter == GGL_NEAREST) |
|
{ |
|
u >>= 16; |
|
v >>= 16; |
|
tx.surface.read(&tx.surface, c, u, v, &texel); |
|
} else { |
|
const int w = tx.surface.width; |
|
const int h = tx.surface.height; |
|
u -= FIXED_HALF; |
|
v -= FIXED_HALF; |
|
int u0 = u >> 16; |
|
int v0 = v >> 16; |
|
int u1 = u0 + 1; |
|
int v1 = v0 + 1; |
|
if (tx.s_wrap == GGL_REPEAT) { |
|
if (u0<0) u0 += w; |
|
if (u1<0) u1 += w; |
|
if (u0>=w) u0 -= w; |
|
if (u1>=w) u1 -= w; |
|
} else { |
|
if (u0<0) u0 = 0; |
|
if (u1<0) u1 = 0; |
|
if (u0>=w) u0 = w-1; |
|
if (u1>=w) u1 = w-1; |
|
} |
|
if (tx.t_wrap == GGL_REPEAT) { |
|
if (v0<0) v0 += h; |
|
if (v1<0) v1 += h; |
|
if (v0>=h) v0 -= h; |
|
if (v1>=h) v1 -= h; |
|
} else { |
|
if (v0<0) v0 = 0; |
|
if (v1<0) v1 = 0; |
|
if (v0>=h) v0 = h-1; |
|
if (v1>=h) v1 = h-1; |
|
} |
|
pixel_t texels[4]; |
|
uint32_t mm[4]; |
|
tx.surface.read(&tx.surface, c, u0, v0, &texels[0]); |
|
tx.surface.read(&tx.surface, c, u0, v1, &texels[1]); |
|
tx.surface.read(&tx.surface, c, u1, v0, &texels[2]); |
|
tx.surface.read(&tx.surface, c, u1, v1, &texels[3]); |
|
u = (u >> 12) & 0xF; |
|
v = (v >> 12) & 0xF; |
|
u += u>>3; |
|
v += v>>3; |
|
mm[0] = (0x10 - u) * (0x10 - v); |
|
mm[1] = (0x10 - u) * v; |
|
mm[2] = u * (0x10 - v); |
|
mm[3] = 0x100 - (mm[0] + mm[1] + mm[2]); |
|
for (int j=0 ; j<4 ; j++) { |
|
texel.s[j] = texels[0].s[j]; |
|
if (!texel.s[j]) continue; |
|
texel.s[j] += 8; |
|
texel.c[j] = texels[0].c[j]*mm[0] + |
|
texels[1].c[j]*mm[1] + |
|
texels[2].c[j]*mm[2] + |
|
texels[3].c[j]*mm[3] ; |
|
} |
|
} |
|
|
|
// Texture environnement... |
|
for (int j=0 ; j<4 ; j++) { |
|
uint32_t& Cf = fragment.c[j]; |
|
uint32_t& Ct = texel.c[j]; |
|
uint8_t& sf = fragment.s[j]; |
|
uint8_t& st = texel.s[j]; |
|
uint32_t At = texel.c[0]; |
|
uint8_t sat = texel.s[0]; |
|
switch (tx.env) { |
|
case GGL_REPLACE: |
|
if (st) { |
|
Cf = Ct; |
|
sf = st; |
|
} |
|
break; |
|
case GGL_MODULATE: |
|
if (st) { |
|
uint32_t factor = Ct + (Ct>>(st-1)); |
|
Cf = (Cf * factor) >> st; |
|
} |
|
break; |
|
case GGL_DECAL: |
|
if (sat) { |
|
rescale(Cf, sf, Ct, st); |
|
Cf += ((Ct - Cf) * (At + (At>>(sat-1)))) >> sat; |
|
} |
|
break; |
|
case GGL_BLEND: |
|
if (st) { |
|
uint32_t Cc = tx.env_color[i]; |
|
if (sf>8) Cc = (Cc * ((1<<sf)-1))>>8; |
|
else if (sf<8) Cc = (Cc - (Cc>>(8-sf)))>>(8-sf); |
|
uint32_t factor = Ct + (Ct>>(st-1)); |
|
Cf = ((((1<<st) - factor) * Cf) + Ct*Cc)>>st; |
|
} |
|
break; |
|
case GGL_ADD: |
|
if (st) { |
|
rescale(Cf, sf, Ct, st); |
|
Cf += Ct; |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
// coverage application |
|
if (enables & GGL_ENABLE_AA) { |
|
int16_t cf = *covPtr++; |
|
fragment.c[0] = (int64_t(fragment.c[0]) * cf) >> 15; |
|
} |
|
|
|
// alpha-test |
|
if (enables & GGL_ENABLE_ALPHA_TEST) { |
|
GGLcolor ref = c->state.alpha_test.ref; |
|
GGLcolor alpha = (uint64_t(fragment.c[0]) * |
|
((1<<GGL_COLOR_BITS)-1)) / ((1<<fragment.s[0])-1); |
|
switch (c->state.alpha_test.func) { |
|
case GGL_NEVER: goto discard; |
|
case GGL_LESS: if (alpha<ref) break; goto discard; |
|
case GGL_EQUAL: if (alpha==ref) break; goto discard; |
|
case GGL_LEQUAL: if (alpha<=ref) break; goto discard; |
|
case GGL_GREATER: if (alpha>ref) break; goto discard; |
|
case GGL_NOTEQUAL: if (alpha!=ref) break; goto discard; |
|
case GGL_GEQUAL: if (alpha>=ref) break; goto discard; |
|
} |
|
} |
|
|
|
// depth test |
|
if (c->state.buffers.depth.format) { |
|
if (enables & GGL_ENABLE_DEPTH_TEST) { |
|
surface_t* cb = &(c->state.buffers.depth); |
|
uint16_t* p = (uint16_t*)(cb->data)+(x+(cb->stride*y)); |
|
uint16_t zz = uint32_t(z)>>(16); |
|
uint16_t depth = *p; |
|
switch (c->state.depth_test.func) { |
|
case GGL_NEVER: goto discard; |
|
case GGL_LESS: if (zz<depth) break; goto discard; |
|
case GGL_EQUAL: if (zz==depth) break; goto discard; |
|
case GGL_LEQUAL: if (zz<=depth) break; goto discard; |
|
case GGL_GREATER: if (zz>depth) break; goto discard; |
|
case GGL_NOTEQUAL: if (zz!=depth) break; goto discard; |
|
case GGL_GEQUAL: if (zz>=depth) break; goto discard; |
|
} |
|
// depth buffer is not enabled, if depth-test is not enabled |
|
/* |
|
fragment.s[1] = fragment.s[2] = |
|
fragment.s[3] = fragment.s[0] = 8; |
|
fragment.c[1] = |
|
fragment.c[2] = |
|
fragment.c[3] = |
|
fragment.c[0] = 255 - (zz>>8); |
|
*/ |
|
if (c->state.mask.depth) { |
|
*p = zz; |
|
} |
|
} |
|
} |
|
|
|
// fog |
|
if (enables & GGL_ENABLE_FOG) { |
|
for (int i=1 ; i<=3 ; i++) { |
|
GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF; |
|
uint32_t& c = fragment.c[i]; |
|
uint8_t& s = fragment.s[i]; |
|
c = (c * 0x10000) / ((1<<s)-1); |
|
c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f)); |
|
s = 16; |
|
} |
|
} |
|
|
|
// blending |
|
if (enables & GGL_ENABLE_BLENDING) { |
|
fb.c[1] = fb.c[2] = fb.c[3] = fb.c[0] = 0; // placate valgrind |
|
fb.s[1] = fb.s[2] = fb.s[3] = fb.s[0] = 0; |
|
c->state.buffers.color.read( |
|
&(c->state.buffers.color), c, x, y, &fb); |
|
blending( c, &fragment, &fb ); |
|
} |
|
|
|
// write |
|
c->state.buffers.color.write( |
|
&(c->state.buffers.color), c, x, y, &fragment); |
|
} |
|
|
|
discard: |
|
// iterate... |
|
x += 1; |
|
if (enables & GGL_ENABLE_SMOOTH) { |
|
r += c->shade.drdx; |
|
g += c->shade.dgdx; |
|
b += c->shade.dbdx; |
|
a += c->shade.dadx; |
|
} |
|
z += c->shade.dzdx; |
|
f += c->shade.dfdx; |
|
} |
|
} |
|
|
|
#endif // ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED) |
|
|
|
// ---------------------------------------------------------------------------- |
|
#if 0 |
|
#pragma mark - |
|
#pragma mark Scanline |
|
#endif |
|
|
|
/* Used to parse a 32-bit source texture linearly. Usage is: |
|
* |
|
* horz_iterator32 hi(context); |
|
* while (...) { |
|
* uint32_t src_pixel = hi.get_pixel32(); |
|
* ... |
|
* } |
|
* |
|
* Use only for one-to-one texture mapping. |
|
*/ |
|
struct horz_iterator32 { |
|
explicit horz_iterator32(context_t* c) { |
|
const int x = c->iterators.xl; |
|
const int y = c->iterators.y; |
|
texture_t& tx = c->state.texture[0]; |
|
const int32_t u = (tx.shade.is0>>16) + x; |
|
const int32_t v = (tx.shade.it0>>16) + y; |
|
m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v)); |
|
} |
|
uint32_t get_pixel32() { |
|
return *m_src++; |
|
} |
|
protected: |
|
uint32_t* m_src; |
|
}; |
|
|
|
/* A variant for 16-bit source textures. */ |
|
struct horz_iterator16 { |
|
explicit horz_iterator16(context_t* c) { |
|
const int x = c->iterators.xl; |
|
const int y = c->iterators.y; |
|
texture_t& tx = c->state.texture[0]; |
|
const int32_t u = (tx.shade.is0>>16) + x; |
|
const int32_t v = (tx.shade.it0>>16) + y; |
|
m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v)); |
|
} |
|
uint16_t get_pixel16() { |
|
return *m_src++; |
|
} |
|
protected: |
|
uint16_t* m_src; |
|
}; |
|
|
|
/* A clamp iterator is used to iterate inside a texture with GGL_CLAMP. |
|
* After initialization, call get_src16() or get_src32() to get the current |
|
* texture pixel value. |
|
*/ |
|
struct clamp_iterator { |
|
explicit clamp_iterator(context_t* c) { |
|
const int xs = c->iterators.xl; |
|
texture_t& tx = c->state.texture[0]; |
|
texture_iterators_t& ti = tx.iterators; |
|
m_s = (xs * ti.dsdx) + ti.ydsdy; |
|
m_t = (xs * ti.dtdx) + ti.ydtdy; |
|
m_ds = ti.dsdx; |
|
m_dt = ti.dtdx; |
|
m_width_m1 = tx.surface.width - 1; |
|
m_height_m1 = tx.surface.height - 1; |
|
m_data = tx.surface.data; |
|
m_stride = tx.surface.stride; |
|
} |
|
uint16_t get_pixel16() { |
|
int u, v; |
|
get_uv(u, v); |
|
uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v)); |
|
return src[0]; |
|
} |
|
uint32_t get_pixel32() { |
|
int u, v; |
|
get_uv(u, v); |
|
uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v)); |
|
return src[0]; |
|
} |
|
private: |
|
void get_uv(int& u, int& v) { |
|
int uu = m_s >> 16; |
|
int vv = m_t >> 16; |
|
if (uu < 0) |
|
uu = 0; |
|
if (uu > m_width_m1) |
|
uu = m_width_m1; |
|
if (vv < 0) |
|
vv = 0; |
|
if (vv > m_height_m1) |
|
vv = m_height_m1; |
|
u = uu; |
|
v = vv; |
|
m_s += m_ds; |
|
m_t += m_dt; |
|
} |
|
|
|
GGLfixed m_s, m_t; |
|
GGLfixed m_ds, m_dt; |
|
int m_width_m1, m_height_m1; |
|
uint8_t* m_data; |
|
int m_stride; |
|
}; |
|
|
|
/* |
|
* The 'horizontal clamp iterator' variant corresponds to the case where |
|
* the 'v' coordinate doesn't change. This is useful to avoid one mult and |
|
* extra adds / checks per pixels, if the blending/processing operation after |
|
* this is very fast. |
|
*/ |
|
static int is_context_horizontal(const context_t* c) { |
|
return (c->state.texture[0].iterators.dtdx == 0); |
|
} |
|
|
|
struct horz_clamp_iterator { |
|
uint16_t get_pixel16() { |
|
int u = m_s >> 16; |
|
m_s += m_ds; |
|
if (u < 0) |
|
u = 0; |
|
if (u > m_width_m1) |
|
u = m_width_m1; |
|
const uint16_t* src = reinterpret_cast<const uint16_t*>(m_data); |
|
return src[u]; |
|
} |
|
uint32_t get_pixel32() { |
|
int u = m_s >> 16; |
|
m_s += m_ds; |
|
if (u < 0) |
|
u = 0; |
|
if (u > m_width_m1) |
|
u = m_width_m1; |
|
const uint32_t* src = reinterpret_cast<const uint32_t*>(m_data); |
|
return src[u]; |
|
} |
|
protected: |
|
void init(const context_t* c, int shift); |
|
GGLfixed m_s; |
|
GGLfixed m_ds; |
|
int m_width_m1; |
|
const uint8_t* m_data; |
|
}; |
|
|
|
void horz_clamp_iterator::init(const context_t* c, int shift) |
|
{ |
|
const int xs = c->iterators.xl; |
|
const texture_t& tx = c->state.texture[0]; |
|
const texture_iterators_t& ti = tx.iterators; |
|
m_s = (xs * ti.dsdx) + ti.ydsdy; |
|
m_ds = ti.dsdx; |
|
m_width_m1 = tx.surface.width-1; |
|
m_data = tx.surface.data; |
|
|
|
GGLfixed t = (xs * ti.dtdx) + ti.ydtdy; |
|
int v = t >> 16; |
|
if (v < 0) |
|
v = 0; |
|
else if (v >= (int)tx.surface.height) |
|
v = (int)tx.surface.height-1; |
|
|
|
m_data += (tx.surface.stride*v) << shift; |
|
} |
|
|
|
struct horz_clamp_iterator16 : horz_clamp_iterator { |
|
explicit horz_clamp_iterator16(const context_t* c) { |
|
init(c,1); |
|
}; |
|
}; |
|
|
|
struct horz_clamp_iterator32 : horz_clamp_iterator { |
|
explicit horz_clamp_iterator32(context_t* c) { |
|
init(c,2); |
|
}; |
|
}; |
|
|
|
/* This is used to perform dithering operations. |
|
*/ |
|
struct ditherer { |
|
explicit ditherer(const context_t* c) { |
|
const int x = c->iterators.xl; |
|
const int y = c->iterators.y; |
|
m_line = &c->ditherMatrix[ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ]; |
|
m_index = x & GGL_DITHER_MASK; |
|
} |
|
void step(void) { |
|
m_index++; |
|
} |
|
int get_value(void) { |
|
int ret = m_line[m_index & GGL_DITHER_MASK]; |
|
m_index++; |
|
return ret; |
|
} |
|
uint16_t abgr8888ToRgb565(uint32_t s) { |
|
uint32_t r = s & 0xff; |
|
uint32_t g = (s >> 8) & 0xff; |
|
uint32_t b = (s >> 16) & 0xff; |
|
return rgb888ToRgb565(r,g,b); |
|
} |
|
/* The following assumes that r/g/b are in the 0..255 range each */ |
|
uint16_t rgb888ToRgb565(uint32_t& r, uint32_t& g, uint32_t &b) { |
|
int threshold = get_value(); |
|
/* dither in on GGL_DITHER_BITS, and each of r, g, b is on 8 bits */ |
|
r += (threshold >> (GGL_DITHER_BITS-8 +5)); |
|
g += (threshold >> (GGL_DITHER_BITS-8 +6)); |
|
b += (threshold >> (GGL_DITHER_BITS-8 +5)); |
|
if (r > 0xff) |
|
r = 0xff; |
|
if (g > 0xff) |
|
g = 0xff; |
|
if (b > 0xff) |
|
b = 0xff; |
|
return uint16_t(((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3)); |
|
} |
|
protected: |
|
const uint8_t* m_line; |
|
int m_index; |
|
}; |
|
|
|
/* This structure is used to blend (SRC_OVER) 32-bit source pixels |
|
* onto 16-bit destination ones. Usage is simply: |
|
* |
|
* blender.blend(<32-bit-src-pixel-value>,<ptr-to-16-bit-dest-pixel>) |
|
*/ |
|
struct blender_32to16 { |
|
explicit blender_32to16(context_t* /*c*/) { } |
|
void write(uint32_t s, uint16_t* dst) { |
|
if (s == 0) |
|
return; |
|
s = GGL_RGBA_TO_HOST(s); |
|
int sA = (s>>24); |
|
if (sA == 0xff) { |
|
*dst = convertAbgr8888ToRgb565(s); |
|
} else { |
|
int f = 0x100 - (sA + (sA>>7)); |
|
int sR = (s >> ( 3))&0x1F; |
|
int sG = (s >> ( 8+2))&0x3F; |
|
int sB = (s >> (16+3))&0x1F; |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR += (f*dR)>>8; |
|
sG += (f*dG)>>8; |
|
sB += (f*dB)>>8; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
} |
|
void write(uint32_t s, uint16_t* dst, ditherer& di) { |
|
if (s == 0) { |
|
di.step(); |
|
return; |
|
} |
|
s = GGL_RGBA_TO_HOST(s); |
|
int sA = (s>>24); |
|
if (sA == 0xff) { |
|
*dst = di.abgr8888ToRgb565(s); |
|
} else { |
|
int threshold = di.get_value() << (8 - GGL_DITHER_BITS); |
|
int f = 0x100 - (sA + (sA>>7)); |
|
int sR = (s >> ( 3))&0x1F; |
|
int sG = (s >> ( 8+2))&0x3F; |
|
int sB = (s >> (16+3))&0x1F; |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = ((sR << 8) + f*dR + threshold)>>8; |
|
sG = ((sG << 8) + f*dG + threshold)>>8; |
|
sB = ((sB << 8) + f*dB + threshold)>>8; |
|
if (sR > 0x1f) sR = 0x1f; |
|
if (sG > 0x3f) sG = 0x3f; |
|
if (sB > 0x1f) sB = 0x1f; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
} |
|
}; |
|
|
|
/* This blender does the same for the 'blend_srca' operation. |
|
* where dstFactor=srcA*(1-srcA) srcFactor=srcA |
|
*/ |
|
struct blender_32to16_srcA { |
|
explicit blender_32to16_srcA(const context_t* /*c*/) { } |
|
void write(uint32_t s, uint16_t* dst) { |
|
if (!s) { |
|
return; |
|
} |
|
uint16_t d = *dst; |
|
s = GGL_RGBA_TO_HOST(s); |
|
int sR = (s >> ( 3))&0x1F; |
|
int sG = (s >> ( 8+2))&0x3F; |
|
int sB = (s >> (16+3))&0x1F; |
|
int sA = (s>>24); |
|
int f1 = (sA + (sA>>7)); |
|
int f2 = 0x100-f1; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = (f1*sR + f2*dR)>>8; |
|
sG = (f1*sG + f2*dG)>>8; |
|
sB = (f1*sB + f2*dB)>>8; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
}; |
|
|
|
/* Common init code the modulating blenders */ |
|
struct blender_modulate { |
|
void init(const context_t* c) { |
|
const int r = c->iterators.ydrdy >> (GGL_COLOR_BITS-8); |
|
const int g = c->iterators.ydgdy >> (GGL_COLOR_BITS-8); |
|
const int b = c->iterators.ydbdy >> (GGL_COLOR_BITS-8); |
|
const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8); |
|
m_r = r + (r >> 7); |
|
m_g = g + (g >> 7); |
|
m_b = b + (b >> 7); |
|
m_a = a + (a >> 7); |
|
} |
|
protected: |
|
int m_r, m_g, m_b, m_a; |
|
}; |
|
|
|
/* This blender does a normal blend after modulation. |
|
*/ |
|
struct blender_32to16_modulate : blender_modulate { |
|
explicit blender_32to16_modulate(const context_t* c) { |
|
init(c); |
|
} |
|
void write(uint32_t s, uint16_t* dst) { |
|
// blend source and destination |
|
if (!s) { |
|
return; |
|
} |
|
s = GGL_RGBA_TO_HOST(s); |
|
|
|
/* We need to modulate s */ |
|
uint32_t sA = (s >> 24); |
|
uint32_t sB = (s >> 16) & 0xff; |
|
uint32_t sG = (s >> 8) & 0xff; |
|
uint32_t sR = s & 0xff; |
|
|
|
sA = (sA*m_a) >> 8; |
|
/* Keep R/G/B scaled to 5.8 or 6.8 fixed float format */ |
|
sR = (sR*m_r) >> (8 - 5); |
|
sG = (sG*m_g) >> (8 - 6); |
|
sB = (sB*m_b) >> (8 - 5); |
|
|
|
/* Now do a normal blend */ |
|
int f = 0x100 - (sA + (sA>>7)); |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = (sR + f*dR)>>8; |
|
sG = (sG + f*dG)>>8; |
|
sB = (sB + f*dB)>>8; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
void write(uint32_t s, uint16_t* dst, ditherer& di) { |
|
// blend source and destination |
|
if (!s) { |
|
di.step(); |
|
return; |
|
} |
|
s = GGL_RGBA_TO_HOST(s); |
|
|
|
/* We need to modulate s */ |
|
uint32_t sA = (s >> 24); |
|
uint32_t sB = (s >> 16) & 0xff; |
|
uint32_t sG = (s >> 8) & 0xff; |
|
uint32_t sR = s & 0xff; |
|
|
|
sA = (sA*m_a) >> 8; |
|
/* keep R/G/B scaled to 5.8 or 6.8 fixed float format */ |
|
sR = (sR*m_r) >> (8 - 5); |
|
sG = (sG*m_g) >> (8 - 6); |
|
sB = (sB*m_b) >> (8 - 5); |
|
|
|
/* Scale threshold to 0.8 fixed float format */ |
|
int threshold = di.get_value() << (8 - GGL_DITHER_BITS); |
|
int f = 0x100 - (sA + (sA>>7)); |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = (sR + f*dR + threshold)>>8; |
|
sG = (sG + f*dG + threshold)>>8; |
|
sB = (sB + f*dB + threshold)>>8; |
|
if (sR > 0x1f) sR = 0x1f; |
|
if (sG > 0x3f) sG = 0x3f; |
|
if (sB > 0x1f) sB = 0x1f; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
}; |
|
|
|
/* same as 32to16_modulate, except that the input is xRGB, instead of ARGB */ |
|
struct blender_x32to16_modulate : blender_modulate { |
|
explicit blender_x32to16_modulate(const context_t* c) { |
|
init(c); |
|
} |
|
void write(uint32_t s, uint16_t* dst) { |
|
s = GGL_RGBA_TO_HOST(s); |
|
|
|
uint32_t sB = (s >> 16) & 0xff; |
|
uint32_t sG = (s >> 8) & 0xff; |
|
uint32_t sR = s & 0xff; |
|
|
|
/* Keep R/G/B in 5.8 or 6.8 format */ |
|
sR = (sR*m_r) >> (8 - 5); |
|
sG = (sG*m_g) >> (8 - 6); |
|
sB = (sB*m_b) >> (8 - 5); |
|
|
|
int f = 0x100 - m_a; |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = (sR + f*dR)>>8; |
|
sG = (sG + f*dG)>>8; |
|
sB = (sB + f*dB)>>8; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
void write(uint32_t s, uint16_t* dst, ditherer& di) { |
|
s = GGL_RGBA_TO_HOST(s); |
|
|
|
uint32_t sB = (s >> 16) & 0xff; |
|
uint32_t sG = (s >> 8) & 0xff; |
|
uint32_t sR = s & 0xff; |
|
|
|
sR = (sR*m_r) >> (8 - 5); |
|
sG = (sG*m_g) >> (8 - 6); |
|
sB = (sB*m_b) >> (8 - 5); |
|
|
|
/* Now do a normal blend */ |
|
int threshold = di.get_value() << (8 - GGL_DITHER_BITS); |
|
int f = 0x100 - m_a; |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = (sR + f*dR + threshold)>>8; |
|
sG = (sG + f*dG + threshold)>>8; |
|
sB = (sB + f*dB + threshold)>>8; |
|
if (sR > 0x1f) sR = 0x1f; |
|
if (sG > 0x3f) sG = 0x3f; |
|
if (sB > 0x1f) sB = 0x1f; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
}; |
|
|
|
/* Same as above, but source is 16bit rgb565 */ |
|
struct blender_16to16_modulate : blender_modulate { |
|
explicit blender_16to16_modulate(const context_t* c) { |
|
init(c); |
|
} |
|
void write(uint16_t s16, uint16_t* dst) { |
|
uint32_t s = s16; |
|
|
|
uint32_t sR = s >> 11; |
|
uint32_t sG = (s >> 5) & 0x3f; |
|
uint32_t sB = s & 0x1f; |
|
|
|
sR = (sR*m_r); |
|
sG = (sG*m_g); |
|
sB = (sB*m_b); |
|
|
|
int f = 0x100 - m_a; |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
sR = (sR + f*dR)>>8; |
|
sG = (sG + f*dG)>>8; |
|
sB = (sB + f*dB)>>8; |
|
*dst = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
}; |
|
|
|
/* This is used to iterate over a 16-bit destination color buffer. |
|
* Usage is: |
|
* |
|
* dst_iterator16 di(context); |
|
* while (di.count--) { |
|
* <do stuff with dest pixel at di.dst> |
|
* di.dst++; |
|
* } |
|
*/ |
|
struct dst_iterator16 { |
|
explicit dst_iterator16(const context_t* c) { |
|
const int x = c->iterators.xl; |
|
const int width = c->iterators.xr - x; |
|
const int32_t y = c->iterators.y; |
|
const surface_t* cb = &(c->state.buffers.color); |
|
count = width; |
|
dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); |
|
} |
|
int count; |
|
uint16_t* dst; |
|
}; |
|
|
|
|
|
static void scanline_t32cb16_clamp(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
|
|
if (is_context_horizontal(c)) { |
|
/* Special case for simple horizontal scaling */ |
|
horz_clamp_iterator32 ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
*di.dst++ = convertAbgr8888ToRgb565(s); |
|
} |
|
} else { |
|
/* General case */ |
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
*di.dst++ = convertAbgr8888ToRgb565(s); |
|
} |
|
} |
|
} |
|
|
|
static void scanline_t32cb16_dither(context_t* c) |
|
{ |
|
horz_iterator32 si(c); |
|
dst_iterator16 di(c); |
|
ditherer dither(c); |
|
|
|
while (di.count--) { |
|
uint32_t s = si.get_pixel32(); |
|
*di.dst++ = dither.abgr8888ToRgb565(s); |
|
} |
|
} |
|
|
|
static void scanline_t32cb16_clamp_dither(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
ditherer dither(c); |
|
|
|
if (is_context_horizontal(c)) { |
|
/* Special case for simple horizontal scaling */ |
|
horz_clamp_iterator32 ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
*di.dst++ = dither.abgr8888ToRgb565(s); |
|
} |
|
} else { |
|
/* General case */ |
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
*di.dst++ = dither.abgr8888ToRgb565(s); |
|
} |
|
} |
|
} |
|
|
|
static void scanline_t32cb16blend_dither(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
ditherer dither(c); |
|
blender_32to16 bl(c); |
|
horz_iterator32 hi(c); |
|
while (di.count--) { |
|
uint32_t s = hi.get_pixel32(); |
|
bl.write(s, di.dst, dither); |
|
di.dst++; |
|
} |
|
} |
|
|
|
static void scanline_t32cb16blend_clamp(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
blender_32to16 bl(c); |
|
|
|
if (is_context_horizontal(c)) { |
|
horz_clamp_iterator32 ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst); |
|
di.dst++; |
|
} |
|
} else { |
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst); |
|
di.dst++; |
|
} |
|
} |
|
} |
|
|
|
static void scanline_t32cb16blend_clamp_dither(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
ditherer dither(c); |
|
blender_32to16 bl(c); |
|
|
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst, dither); |
|
di.dst++; |
|
} |
|
} |
|
|
|
void scanline_t32cb16blend_clamp_mod(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
blender_32to16_modulate bl(c); |
|
|
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst); |
|
di.dst++; |
|
} |
|
} |
|
|
|
void scanline_t32cb16blend_clamp_mod_dither(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
blender_32to16_modulate bl(c); |
|
ditherer dither(c); |
|
|
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst, dither); |
|
di.dst++; |
|
} |
|
} |
|
|
|
/* Variant of scanline_t32cb16blend_clamp_mod with a xRGB texture */ |
|
void scanline_x32cb16blend_clamp_mod(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
blender_x32to16_modulate bl(c); |
|
|
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst); |
|
di.dst++; |
|
} |
|
} |
|
|
|
void scanline_x32cb16blend_clamp_mod_dither(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
blender_x32to16_modulate bl(c); |
|
ditherer dither(c); |
|
|
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
uint32_t s = ci.get_pixel32(); |
|
bl.write(s, di.dst, dither); |
|
di.dst++; |
|
} |
|
} |
|
|
|
void scanline_t16cb16_clamp(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
|
|
/* Special case for simple horizontal scaling */ |
|
if (is_context_horizontal(c)) { |
|
horz_clamp_iterator16 ci(c); |
|
while (di.count--) { |
|
*di.dst++ = ci.get_pixel16(); |
|
} |
|
} else { |
|
clamp_iterator ci(c); |
|
while (di.count--) { |
|
*di.dst++ = ci.get_pixel16(); |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
template <typename T, typename U> |
|
static inline __attribute__((const)) |
|
T interpolate(int y, T v0, U dvdx, U dvdy) { |
|
// interpolates in pixel's centers |
|
// v = v0 + (y + 0.5) * dvdy + (0.5 * dvdx) |
|
return (y * dvdy) + (v0 + ((dvdy + dvdx) >> 1)); |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
#if 0 |
|
#pragma mark - |
|
#endif |
|
|
|
void init_y(context_t* c, int32_t ys) |
|
{ |
|
const uint32_t enables = c->state.enables; |
|
|
|
// compute iterators... |
|
iterators_t& ci = c->iterators; |
|
|
|
// sample in the center |
|
ci.y = ys; |
|
|
|
if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_W|GGL_ENABLE_FOG)) { |
|
ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy); |
|
ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy); |
|
ci.ydfdy = interpolate(ys, c->shade.f0, c->shade.dfdx, c->shade.dfdy); |
|
} |
|
|
|
if (ggl_unlikely(enables & GGL_ENABLE_SMOOTH)) { |
|
ci.ydrdy = interpolate(ys, c->shade.r0, c->shade.drdx, c->shade.drdy); |
|
ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy); |
|
ci.ydbdy = interpolate(ys, c->shade.b0, c->shade.dbdx, c->shade.dbdy); |
|
ci.ydady = interpolate(ys, c->shade.a0, c->shade.dadx, c->shade.dady); |
|
c->step_y = step_y__smooth; |
|
} else { |
|
ci.ydrdy = c->shade.r0; |
|
ci.ydgdy = c->shade.g0; |
|
ci.ydbdy = c->shade.b0; |
|
ci.ydady = c->shade.a0; |
|
// XXX: do only if needed, or make sure this is fast |
|
c->packed = ggl_pack_color(c, c->state.buffers.color.format, |
|
ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady); |
|
c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888, |
|
ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady); |
|
} |
|
|
|
// initialize the variables we need in the shader |
|
generated_vars_t& gen = c->generated_vars; |
|
gen.argb[GGLFormat::ALPHA].c = ci.ydady; |
|
gen.argb[GGLFormat::ALPHA].dx = c->shade.dadx; |
|
gen.argb[GGLFormat::RED ].c = ci.ydrdy; |
|
gen.argb[GGLFormat::RED ].dx = c->shade.drdx; |
|
gen.argb[GGLFormat::GREEN].c = ci.ydgdy; |
|
gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx; |
|
gen.argb[GGLFormat::BLUE ].c = ci.ydbdy; |
|
gen.argb[GGLFormat::BLUE ].dx = c->shade.dbdx; |
|
gen.dzdx = c->shade.dzdx; |
|
gen.f = ci.ydfdy; |
|
gen.dfdx = c->shade.dfdx; |
|
|
|
if (enables & GGL_ENABLE_TMUS) { |
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
texture_t& t = c->state.texture[i]; |
|
if (!t.enable) continue; |
|
|
|
texture_iterators_t& ti = t.iterators; |
|
if (t.s_coord == GGL_ONE_TO_ONE && t.t_coord == GGL_ONE_TO_ONE) { |
|
// we need to set all of these to 0 because in some cases |
|
// step_y__generic() or step_y__tmu() will be used and |
|
// therefore will update dtdy, however, in 1:1 mode |
|
// this is always done by the scanline rasterizer. |
|
ti.dsdx = ti.dsdy = ti.dtdx = ti.dtdy = 0; |
|
ti.ydsdy = t.shade.is0; |
|
ti.ydtdy = t.shade.it0; |
|
} else { |
|
const int adjustSWrap = ((t.s_wrap==GGL_CLAMP)?0:16); |
|
const int adjustTWrap = ((t.t_wrap==GGL_CLAMP)?0:16); |
|
ti.sscale = t.shade.sscale + adjustSWrap; |
|
ti.tscale = t.shade.tscale + adjustTWrap; |
|
if (!(enables & GGL_ENABLE_W)) { |
|
// S coordinate |
|
const int32_t sscale = ti.sscale; |
|
const int32_t sy = interpolate(ys, |
|
t.shade.is0, t.shade.idsdx, t.shade.idsdy); |
|
if (sscale>=0) { |
|
ti.ydsdy= sy << sscale; |
|
ti.dsdx = t.shade.idsdx << sscale; |
|
ti.dsdy = t.shade.idsdy << sscale; |
|
} else { |
|
ti.ydsdy= sy >> -sscale; |
|
ti.dsdx = t.shade.idsdx >> -sscale; |
|
ti.dsdy = t.shade.idsdy >> -sscale; |
|
} |
|
// T coordinate |
|
const int32_t tscale = ti.tscale; |
|
const int32_t ty = interpolate(ys, |
|
t.shade.it0, t.shade.idtdx, t.shade.idtdy); |
|
if (tscale>=0) { |
|
ti.ydtdy= ty << tscale; |
|
ti.dtdx = t.shade.idtdx << tscale; |
|
ti.dtdy = t.shade.idtdy << tscale; |
|
} else { |
|
ti.ydtdy= ty >> -tscale; |
|
ti.dtdx = t.shade.idtdx >> -tscale; |
|
ti.dtdy = t.shade.idtdy >> -tscale; |
|
} |
|
} |
|
} |
|
// mirror for generated code... |
|
generated_tex_vars_t& gen = c->generated_vars.texture[i]; |
|
gen.width = t.surface.width; |
|
gen.height = t.surface.height; |
|
gen.stride = t.surface.stride; |
|
gen.data = uintptr_t(t.surface.data); |
|
gen.dsdx = ti.dsdx; |
|
gen.dtdx = ti.dtdx; |
|
} |
|
} |
|
|
|
// choose the y-stepper |
|
c->step_y = step_y__nop; |
|
if (enables & GGL_ENABLE_FOG) { |
|
c->step_y = step_y__generic; |
|
} else if (enables & GGL_ENABLE_TMUS) { |
|
if (enables & GGL_ENABLE_SMOOTH) { |
|
c->step_y = step_y__generic; |
|
} else if (enables & GGL_ENABLE_W) { |
|
c->step_y = step_y__w; |
|
} else { |
|
c->step_y = step_y__tmu; |
|
} |
|
} else { |
|
if (enables & GGL_ENABLE_SMOOTH) { |
|
c->step_y = step_y__smooth; |
|
} |
|
} |
|
|
|
// choose the rectangle blitter |
|
c->rect = rect_generic; |
|
if ((c->step_y == step_y__nop) && |
|
(c->scanline == scanline_memcpy)) |
|
{ |
|
c->rect = rect_memcpy; |
|
} |
|
} |
|
|
|
void init_y_packed(context_t* c, int32_t y0) |
|
{ |
|
uint8_t f = c->state.buffers.color.format; |
|
c->packed = ggl_pack_color(c, f, |
|
c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); |
|
c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888, |
|
c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); |
|
c->iterators.y = y0; |
|
c->step_y = step_y__nop; |
|
// choose the rectangle blitter |
|
c->rect = rect_generic; |
|
if (c->scanline == scanline_memcpy) { |
|
c->rect = rect_memcpy; |
|
} |
|
} |
|
|
|
void init_y_noop(context_t* c, int32_t y0) |
|
{ |
|
c->iterators.y = y0; |
|
c->step_y = step_y__nop; |
|
// choose the rectangle blitter |
|
c->rect = rect_generic; |
|
if (c->scanline == scanline_memcpy) { |
|
c->rect = rect_memcpy; |
|
} |
|
} |
|
|
|
void init_y_error(context_t* c, int32_t y0) |
|
{ |
|
// woooops, shoud never happen, |
|
// fail gracefully (don't display anything) |
|
init_y_noop(c, y0); |
|
ALOGE("color-buffer has an invalid format!"); |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
#if 0 |
|
#pragma mark - |
|
#endif |
|
|
|
void step_y__generic(context_t* c) |
|
{ |
|
const uint32_t enables = c->state.enables; |
|
|
|
// iterate... |
|
iterators_t& ci = c->iterators; |
|
ci.y += 1; |
|
|
|
if (enables & GGL_ENABLE_SMOOTH) { |
|
ci.ydrdy += c->shade.drdy; |
|
ci.ydgdy += c->shade.dgdy; |
|
ci.ydbdy += c->shade.dbdy; |
|
ci.ydady += c->shade.dady; |
|
} |
|
|
|
const uint32_t mask = |
|
GGL_ENABLE_DEPTH_TEST | |
|
GGL_ENABLE_W | |
|
GGL_ENABLE_FOG; |
|
if (enables & mask) { |
|
ci.ydzdy += c->shade.dzdy; |
|
ci.ydwdy += c->shade.dwdy; |
|
ci.ydfdy += c->shade.dfdy; |
|
} |
|
|
|
if ((enables & GGL_ENABLE_TMUS) && (!(enables & GGL_ENABLE_W))) { |
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
if (c->state.texture[i].enable) { |
|
texture_iterators_t& ti = c->state.texture[i].iterators; |
|
ti.ydsdy += ti.dsdy; |
|
ti.ydtdy += ti.dtdy; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void step_y__nop(context_t* c) |
|
{ |
|
c->iterators.y += 1; |
|
c->iterators.ydzdy += c->shade.dzdy; |
|
} |
|
|
|
void step_y__smooth(context_t* c) |
|
{ |
|
iterators_t& ci = c->iterators; |
|
ci.y += 1; |
|
ci.ydrdy += c->shade.drdy; |
|
ci.ydgdy += c->shade.dgdy; |
|
ci.ydbdy += c->shade.dbdy; |
|
ci.ydady += c->shade.dady; |
|
ci.ydzdy += c->shade.dzdy; |
|
} |
|
|
|
void step_y__w(context_t* c) |
|
{ |
|
iterators_t& ci = c->iterators; |
|
ci.y += 1; |
|
ci.ydzdy += c->shade.dzdy; |
|
ci.ydwdy += c->shade.dwdy; |
|
} |
|
|
|
void step_y__tmu(context_t* c) |
|
{ |
|
iterators_t& ci = c->iterators; |
|
ci.y += 1; |
|
ci.ydzdy += c->shade.dzdy; |
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
if (c->state.texture[i].enable) { |
|
texture_iterators_t& ti = c->state.texture[i].iterators; |
|
ti.ydsdy += ti.dsdy; |
|
ti.ydtdy += ti.dtdy; |
|
} |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
#if 0 |
|
#pragma mark - |
|
#endif |
|
|
|
void scanline_perspective(context_t* c) |
|
{ |
|
struct { |
|
union { |
|
struct { |
|
int32_t s, sq; |
|
int32_t t, tq; |
|
} sqtq; |
|
struct { |
|
int32_t v, q; |
|
} st[2]; |
|
}; |
|
} tc[GGL_TEXTURE_UNIT_COUNT] __attribute__((aligned(16))); |
|
|
|
// XXX: we should have a special case when dwdx = 0 |
|
|
|
// 32 pixels spans works okay. 16 is a lot better, |
|
// but hey, it's a software renderer... |
|
const uint32_t SPAN_BITS = 5; |
|
const uint32_t ys = c->iterators.y; |
|
const uint32_t xs = c->iterators.xl; |
|
const uint32_t x1 = c->iterators.xr; |
|
const uint32_t xc = x1 - xs; |
|
uint32_t remainder = xc & ((1<<SPAN_BITS)-1); |
|
uint32_t numSpans = xc >> SPAN_BITS; |
|
|
|
const iterators_t& ci = c->iterators; |
|
int32_t w0 = (xs * c->shade.dwdx) + ci.ydwdy; |
|
int32_t q0 = gglRecipQ(w0, 30); |
|
const int iwscale = 32 - gglClz(q0); |
|
|
|
const int32_t dwdx = c->shade.dwdx << SPAN_BITS; |
|
int32_t xl = c->iterators.xl; |
|
|
|
// We process s & t with a loop to reduce the code size |
|
// (and i-cache pressure). |
|
|
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
const texture_t& tmu = c->state.texture[i]; |
|
if (!tmu.enable) continue; |
|
int32_t s = tmu.shade.is0 + |
|
(tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + |
|
((tmu.shade.idsdx + tmu.shade.idsdy)>>1); |
|
int32_t t = tmu.shade.it0 + |
|
(tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + |
|
((tmu.shade.idtdx + tmu.shade.idtdy)>>1); |
|
tc[i].sqtq.s = s; |
|
tc[i].sqtq.t = t; |
|
tc[i].sqtq.sq = gglMulx(s, q0, iwscale); |
|
tc[i].sqtq.tq = gglMulx(t, q0, iwscale); |
|
} |
|
|
|
int32_t span = 0; |
|
do { |
|
int32_t w1; |
|
if (ggl_likely(numSpans)) { |
|
w1 = w0 + dwdx; |
|
} else { |
|
if (remainder) { |
|
// finish off the scanline... |
|
span = remainder; |
|
w1 = (c->shade.dwdx * span) + w0; |
|
} else { |
|
break; |
|
} |
|
} |
|
int32_t q1 = gglRecipQ(w1, 30); |
|
for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
|
texture_t& tmu = c->state.texture[i]; |
|
if (!tmu.enable) continue; |
|
texture_iterators_t& ti = tmu.iterators; |
|
|
|
for (int j=0 ; j<2 ; j++) { |
|
int32_t v = tc[i].st[j].v; |
|
if (span) v += (tmu.shade.st[j].dx)*span; |
|
else v += (tmu.shade.st[j].dx)<<SPAN_BITS; |
|
const int32_t v0 = tc[i].st[j].q; |
|
const int32_t v1 = gglMulx(v, q1, iwscale); |
|
int32_t dvdx = v1 - v0; |
|
if (span) dvdx /= span; |
|
else dvdx >>= SPAN_BITS; |
|
tc[i].st[j].v = v; |
|
tc[i].st[j].q = v1; |
|
|
|
const int scale = ti.st[j].scale + (iwscale - 30); |
|
if (scale >= 0) { |
|
ti.st[j].ydvdy = v0 << scale; |
|
ti.st[j].dvdx = dvdx << scale; |
|
} else { |
|
ti.st[j].ydvdy = v0 >> -scale; |
|
ti.st[j].dvdx = dvdx >> -scale; |
|
} |
|
} |
|
generated_tex_vars_t& gen = c->generated_vars.texture[i]; |
|
gen.dsdx = ti.st[0].dvdx; |
|
gen.dtdx = ti.st[1].dvdx; |
|
} |
|
c->iterators.xl = xl; |
|
c->iterators.xr = xl = xl + (span ? span : (1<<SPAN_BITS)); |
|
w0 = w1; |
|
q0 = q1; |
|
c->span(c); |
|
} while(numSpans--); |
|
} |
|
|
|
void scanline_perspective_single(context_t* c) |
|
{ |
|
// 32 pixels spans works okay. 16 is a lot better, |
|
// but hey, it's a software renderer... |
|
const uint32_t SPAN_BITS = 5; |
|
const uint32_t ys = c->iterators.y; |
|
const uint32_t xs = c->iterators.xl; |
|
const uint32_t x1 = c->iterators.xr; |
|
const uint32_t xc = x1 - xs; |
|
|
|
const iterators_t& ci = c->iterators; |
|
int32_t w = (xs * c->shade.dwdx) + ci.ydwdy; |
|
int32_t iw = gglRecipQ(w, 30); |
|
const int iwscale = 32 - gglClz(iw); |
|
|
|
const int i = 31 - gglClz(c->state.enabled_tmu); |
|
generated_tex_vars_t& gen = c->generated_vars.texture[i]; |
|
texture_t& tmu = c->state.texture[i]; |
|
texture_iterators_t& ti = tmu.iterators; |
|
const int sscale = ti.sscale + (iwscale - 30); |
|
const int tscale = ti.tscale + (iwscale - 30); |
|
int32_t s = tmu.shade.is0 + |
|
(tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + |
|
((tmu.shade.idsdx + tmu.shade.idsdy)>>1); |
|
int32_t t = tmu.shade.it0 + |
|
(tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + |
|
((tmu.shade.idtdx + tmu.shade.idtdy)>>1); |
|
int32_t s0 = gglMulx(s, iw, iwscale); |
|
int32_t t0 = gglMulx(t, iw, iwscale); |
|
int32_t xl = c->iterators.xl; |
|
|
|
int32_t sq, tq, dsdx, dtdx; |
|
int32_t premainder = xc & ((1<<SPAN_BITS)-1); |
|
uint32_t numSpans = xc >> SPAN_BITS; |
|
if (c->shade.dwdx == 0) { |
|
// XXX: we could choose to do this if the error is small enough |
|
numSpans = 0; |
|
premainder = xc; |
|
goto no_perspective; |
|
} |
|
|
|
if (premainder) { |
|
w += c->shade.dwdx * premainder; |
|
iw = gglRecipQ(w, 30); |
|
no_perspective: |
|
s += tmu.shade.idsdx * premainder; |
|
t += tmu.shade.idtdx * premainder; |
|
sq = gglMulx(s, iw, iwscale); |
|
tq = gglMulx(t, iw, iwscale); |
|
dsdx = (sq - s0) / premainder; |
|
dtdx = (tq - t0) / premainder; |
|
c->iterators.xl = xl; |
|
c->iterators.xr = xl = xl + premainder; |
|
goto finish; |
|
} |
|
|
|
while (numSpans--) { |
|
w += c->shade.dwdx << SPAN_BITS; |
|
s += tmu.shade.idsdx << SPAN_BITS; |
|
t += tmu.shade.idtdx << SPAN_BITS; |
|
iw = gglRecipQ(w, 30); |
|
sq = gglMulx(s, iw, iwscale); |
|
tq = gglMulx(t, iw, iwscale); |
|
dsdx = (sq - s0) >> SPAN_BITS; |
|
dtdx = (tq - t0) >> SPAN_BITS; |
|
c->iterators.xl = xl; |
|
c->iterators.xr = xl = xl + (1<<SPAN_BITS); |
|
finish: |
|
if (sscale >= 0) { |
|
ti.ydsdy = s0 << sscale; |
|
ti.dsdx = dsdx << sscale; |
|
} else { |
|
ti.ydsdy = s0 >>-sscale; |
|
ti.dsdx = dsdx >>-sscale; |
|
} |
|
if (tscale >= 0) { |
|
ti.ydtdy = t0 << tscale; |
|
ti.dtdx = dtdx << tscale; |
|
} else { |
|
ti.ydtdy = t0 >>-tscale; |
|
ti.dtdx = dtdx >>-tscale; |
|
} |
|
s0 = sq; |
|
t0 = tq; |
|
gen.dsdx = ti.dsdx; |
|
gen.dtdx = ti.dtdx; |
|
c->span(c); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
|
|
void scanline_col32cb16blend(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
union { |
|
uint16_t* dst; |
|
uint32_t* dst32; |
|
}; |
|
dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); |
|
|
|
#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__)) |
|
#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN |
|
scanline_col32cb16blend_neon(dst, &(c->packed8888), ct); |
|
#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN |
|
scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct); |
|
#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN |
|
#elif ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__aarch64__)) |
|
scanline_col32cb16blend_arm64(dst, GGL_RGBA_TO_HOST(c->packed8888), ct); |
|
#elif ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && (defined(__mips__) && defined(__LP64__))) |
|
scanline_col32cb16blend_mips64(dst, GGL_RGBA_TO_HOST(c->packed8888), ct); |
|
#else |
|
uint32_t s = GGL_RGBA_TO_HOST(c->packed8888); |
|
int sA = (s>>24); |
|
int f = 0x100 - (sA + (sA>>7)); |
|
while (ct--) { |
|
uint16_t d = *dst; |
|
int dR = (d>>11)&0x1f; |
|
int dG = (d>>5)&0x3f; |
|
int dB = (d)&0x1f; |
|
int sR = (s >> ( 3))&0x1F; |
|
int sG = (s >> ( 8+2))&0x3F; |
|
int sB = (s >> (16+3))&0x1F; |
|
sR += (f*dR)>>8; |
|
sG += (f*dG)>>8; |
|
sB += (f*dB)>>8; |
|
*dst++ = uint16_t((sR<<11)|(sG<<5)|sB); |
|
} |
|
#endif |
|
|
|
} |
|
|
|
void scanline_t32cb16(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
union { |
|
uint16_t* dst; |
|
uint32_t* dst32; |
|
}; |
|
dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); |
|
|
|
surface_t* tex = &(c->state.texture[0].surface); |
|
const int32_t u = (c->state.texture[0].shade.is0>>16) + x; |
|
const int32_t v = (c->state.texture[0].shade.it0>>16) + y; |
|
uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); |
|
int sR, sG, sB; |
|
uint32_t s, d; |
|
|
|
if (ct==1 || uintptr_t(dst)&2) { |
|
last_one: |
|
s = GGL_RGBA_TO_HOST( *src++ ); |
|
*dst++ = convertAbgr8888ToRgb565(s); |
|
ct--; |
|
} |
|
|
|
while (ct >= 2) { |
|
#if BYTE_ORDER == BIG_ENDIAN |
|
s = GGL_RGBA_TO_HOST( *src++ ); |
|
d = convertAbgr8888ToRgb565_hi16(s); |
|
|
|
s = GGL_RGBA_TO_HOST( *src++ ); |
|
d |= convertAbgr8888ToRgb565(s); |
|
#else |
|
s = GGL_RGBA_TO_HOST( *src++ ); |
|
d = convertAbgr8888ToRgb565(s); |
|
|
|
s = GGL_RGBA_TO_HOST( *src++ ); |
|
d |= convertAbgr8888ToRgb565(s) << 16; |
|
#endif |
|
*dst32++ = d; |
|
ct -= 2; |
|
} |
|
|
|
if (ct > 0) { |
|
goto last_one; |
|
} |
|
} |
|
|
|
void scanline_t32cb16blend(context_t* c) |
|
{ |
|
#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && (defined(__arm__) || defined(__aarch64__) || \ |
|
(defined(__mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__))))) |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); |
|
|
|
surface_t* tex = &(c->state.texture[0].surface); |
|
const int32_t u = (c->state.texture[0].shade.is0>>16) + x; |
|
const int32_t v = (c->state.texture[0].shade.it0>>16) + y; |
|
uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); |
|
|
|
#ifdef __arm__ |
|
scanline_t32cb16blend_arm(dst, src, ct); |
|
#elif defined(__aarch64__) |
|
scanline_t32cb16blend_arm64(dst, src, ct); |
|
#elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6 |
|
scanline_t32cb16blend_mips(dst, src, ct); |
|
#elif defined(__mips__) && defined(__LP64__) |
|
scanline_t32cb16blend_mips64(dst, src, ct); |
|
#endif |
|
#else |
|
dst_iterator16 di(c); |
|
horz_iterator32 hi(c); |
|
blender_32to16 bl(c); |
|
while (di.count--) { |
|
uint32_t s = hi.get_pixel32(); |
|
bl.write(s, di.dst); |
|
di.dst++; |
|
} |
|
#endif |
|
} |
|
|
|
void scanline_t32cb16blend_srca(context_t* c) |
|
{ |
|
dst_iterator16 di(c); |
|
horz_iterator32 hi(c); |
|
blender_32to16_srcA blender(c); |
|
|
|
while (di.count--) { |
|
uint32_t s = hi.get_pixel32(); |
|
blender.write(s,di.dst); |
|
di.dst++; |
|
} |
|
} |
|
|
|
void scanline_t16cb16blend_clamp_mod(context_t* c) |
|
{ |
|
const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8); |
|
if (a == 0) { |
|
return; |
|
} |
|
|
|
if (a == 255) { |
|
scanline_t16cb16_clamp(c); |
|
return; |
|
} |
|
|
|
dst_iterator16 di(c); |
|
blender_16to16_modulate blender(c); |
|
clamp_iterator ci(c); |
|
|
|
while (di.count--) { |
|
uint16_t s = ci.get_pixel16(); |
|
blender.write(s, di.dst); |
|
di.dst++; |
|
} |
|
} |
|
|
|
void scanline_memcpy(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
const GGLFormat* fp = &(c->formats[cb->format]); |
|
uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + |
|
(x + (cb->stride * y)) * fp->size; |
|
|
|
surface_t* tex = &(c->state.texture[0].surface); |
|
const int32_t u = (c->state.texture[0].shade.is0>>16) + x; |
|
const int32_t v = (c->state.texture[0].shade.it0>>16) + y; |
|
uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) + |
|
(u + (tex->stride * v)) * fp->size; |
|
|
|
const size_t size = ct * fp->size; |
|
memcpy(dst, src, size); |
|
} |
|
|
|
void scanline_memset8(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + (x+(cb->stride*y)); |
|
uint32_t packed = c->packed; |
|
memset(dst, packed, ct); |
|
} |
|
|
|
void scanline_memset16(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); |
|
uint32_t packed = c->packed; |
|
android_memset16(dst, packed, ct*2); |
|
} |
|
|
|
void scanline_memset32(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
uint32_t* dst = reinterpret_cast<uint32_t*>(cb->data) + (x+(cb->stride*y)); |
|
uint32_t packed = GGL_HOST_TO_RGBA(c->packed); |
|
android_memset32(dst, packed, ct*4); |
|
} |
|
|
|
void scanline_clear(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
const GGLFormat* fp = &(c->formats[cb->format]); |
|
uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + |
|
(x + (cb->stride * y)) * fp->size; |
|
const size_t size = ct * fp->size; |
|
memset(dst, 0, size); |
|
} |
|
|
|
void scanline_set(context_t* c) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
const GGLFormat* fp = &(c->formats[cb->format]); |
|
uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + |
|
(x + (cb->stride * y)) * fp->size; |
|
const size_t size = ct * fp->size; |
|
memset(dst, 0xFF, size); |
|
} |
|
|
|
void scanline_noop(context_t* /*c*/) |
|
{ |
|
} |
|
|
|
void rect_generic(context_t* c, size_t yc) |
|
{ |
|
do { |
|
c->scanline(c); |
|
c->step_y(c); |
|
} while (--yc); |
|
} |
|
|
|
void rect_memcpy(context_t* c, size_t yc) |
|
{ |
|
int32_t x = c->iterators.xl; |
|
size_t ct = c->iterators.xr - x; |
|
int32_t y = c->iterators.y; |
|
surface_t* cb = &(c->state.buffers.color); |
|
const GGLFormat* fp = &(c->formats[cb->format]); |
|
uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + |
|
(x + (cb->stride * y)) * fp->size; |
|
|
|
surface_t* tex = &(c->state.texture[0].surface); |
|
const int32_t u = (c->state.texture[0].shade.is0>>16) + x; |
|
const int32_t v = (c->state.texture[0].shade.it0>>16) + y; |
|
uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) + |
|
(u + (tex->stride * v)) * fp->size; |
|
|
|
if (cb->stride == tex->stride && ct == size_t(cb->stride)) { |
|
memcpy(dst, src, ct * fp->size * yc); |
|
} else { |
|
const size_t size = ct * fp->size; |
|
const size_t dbpr = cb->stride * fp->size; |
|
const size_t sbpr = tex->stride * fp->size; |
|
do { |
|
memcpy(dst, src, size); |
|
dst += dbpr; |
|
src += sbpr; |
|
} while (--yc); |
|
} |
|
} |
|
// ---------------------------------------------------------------------------- |
|
}; // namespace android |
|
|
|
|