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239 lines
7.9 KiB
239 lines
7.9 KiB
/* |
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* Copyright (C) 2016 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#ifndef SIMPLE_PERF_UNIX_SOCKET_H_ |
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#define SIMPLE_PERF_UNIX_SOCKET_H_ |
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#include <unistd.h> |
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#include <functional> |
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#include <memory> |
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#include <mutex> |
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#include <string> |
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#include <vector> |
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#include <android-base/logging.h> |
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#include "IOEventLoop.h" |
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#include "utils.h" |
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// Class wrappers for unix socket communication operations. |
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class UnixSocketConnection; |
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// UnixSocketMessage is the message structure used for communication. |
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struct UnixSocketMessage { |
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uint32_t len; |
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uint32_t type; |
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char data[0]; |
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}; |
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// We want to avoid memory copy by being able to cast from char array |
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// to UnixSocketMessage* directly (See the implementation in |
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// UnixSocketConnection::ConsumeDataInReadBuffer()). To access members |
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// of UnixSocketMessage and its extensions without causing alignment problems |
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// (On arm, some instructions (like LDRD) don't support unaligned address), |
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// we make sure all messages are stored at 8-bytes aligned addresses. Namely, |
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// each message will be padded to 8-bytes aligned size. |
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static constexpr uint32_t UnixSocketMessageAlignment = 8u; |
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// UnixSocketMessageBuffer is a circular buffer used to store |
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// UnixSocketMessages. |
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class UnixSocketMessageBuffer { |
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public: |
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explicit UnixSocketMessageBuffer(size_t capacity) |
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: data_(capacity), read_head_(0), valid_bytes_(0) {} |
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bool Empty() const { return valid_bytes_ == 0; } |
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bool HalfFull() const { return valid_bytes_ * 2 >= data_.size(); } |
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bool StoreMessage(const UnixSocketMessage& message) { |
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uint32_t aligned_len = Align(message.len, UnixSocketMessageAlignment); |
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if (data_.size() - valid_bytes_ < aligned_len) { |
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return false; |
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} |
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uint32_t write_head = (read_head_ + valid_bytes_) % data_.size(); |
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if (message.len <= data_.size() - write_head) { |
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memcpy(data_.data() + write_head, &message, message.len); |
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} else { |
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uint32_t len1 = data_.size() - write_head; |
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memcpy(data_.data() + write_head, &message, len1); |
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memcpy(data_.data(), reinterpret_cast<const char*>(&message) + len1, |
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message.len - len1); |
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} |
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valid_bytes_ += aligned_len; |
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return true; |
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} |
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size_t PeekData(const char** pdata) { |
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*pdata = &data_[read_head_]; |
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if (read_head_ + valid_bytes_ <= data_.size()) { |
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return valid_bytes_; |
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} |
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return data_.size() - read_head_; |
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} |
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void CommitData(size_t size) { |
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CHECK_GE(valid_bytes_, size); |
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read_head_ = (read_head_ + size) % data_.size(); |
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valid_bytes_ -= size; |
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} |
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private: |
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std::vector<char> data_; |
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uint32_t read_head_; |
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uint32_t valid_bytes_; |
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}; |
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// UnixSocketServer creates a unix socket server listening on a unix file path. |
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class UnixSocketServer { |
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public: |
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static std::unique_ptr<UnixSocketServer> Create( |
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const std::string& server_path, bool is_abstract); |
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~UnixSocketServer(); |
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const std::string& GetPath() const { return path_; } |
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std::unique_ptr<UnixSocketConnection> AcceptConnection(); |
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private: |
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UnixSocketServer(int server_fd, const std::string& path) |
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: server_fd_(server_fd), path_(path) {} |
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const int server_fd_; |
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const std::string path_; |
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}; |
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// UnixSocketConnection is used to communicate between server and client. |
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// It is either created by accepting a connection in UnixSocketServer, or by |
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// connecting to a UnixSocketServer. |
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// UnixSocketConnection binds to a IOEventLoop, so it writes messages to fd |
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// when it is writable, and read messages from fd when it is readable. To send |
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// messages, UnixSocketConnection uses a buffer to store to-be-sent messages. |
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// And whenever it receives a complete message from fd, it calls the callback |
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// function. |
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// In UnixSocketConnection, although user can send messages concurrently from |
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// different threads, only the thread running IOEventLoop::RunLoop() can |
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// do IO operations, calling WriteData() and ReadData(). To make it work |
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// properly, the thread creating/destroying UnixSocketConnection should be |
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// the same thread running IOEventLoop::RunLoop(). |
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class UnixSocketConnection { |
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private: |
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static constexpr size_t SEND_BUFFER_SIZE = 512 * 1024; |
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static constexpr size_t READ_BUFFER_SIZE = 16 * 1024; |
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public: |
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explicit UnixSocketConnection(int fd) |
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: fd_(fd), |
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read_buffer_(READ_BUFFER_SIZE), |
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read_buffer_size_(0), |
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read_event_(nullptr), |
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send_buffer_(SEND_BUFFER_SIZE), |
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write_event_enabled_(true), |
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write_event_(nullptr), |
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no_more_message_(false) {} |
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static std::unique_ptr<UnixSocketConnection> Connect( |
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const std::string& server_path, bool is_abstract); |
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~UnixSocketConnection(); |
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bool IsClosed() { |
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return fd_ == -1; |
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} |
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bool PrepareForIO(IOEventLoop& loop, |
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const std::function<bool(const UnixSocketMessage&)>& |
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receive_message_callback, |
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const std::function<bool()>& close_connection_callback); |
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// Thread-safe function, can be called from signal handler. |
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// The message is put into the send buffer. If [undelayed] is true, messages |
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// in the send buffer are sent immediately, otherwise they will be sent |
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// when the buffer is half full. |
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bool SendMessage(const UnixSocketMessage& message, bool undelayed) { |
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std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_); |
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if (no_more_message_ || !send_buffer_.StoreMessage(message)) { |
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return false; |
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} |
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// By buffering messages, we can effectively decrease context-switch times. |
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if (undelayed || send_buffer_.HalfFull()) { |
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return EnableWriteEventWithLock(); |
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} |
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return true; |
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} |
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// Thread-safe function. |
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// After NoMoreMessage(), the connection will not accept more messages |
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// in SendMessage(), and it will be closed after sending existing messages |
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// in send buffer. |
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bool NoMoreMessage() { |
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std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_); |
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if (!no_more_message_) { |
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no_more_message_ = true; |
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return EnableWriteEventWithLock(); |
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} |
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return true; |
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} |
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private: |
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// The caller should have send_buffer_and_write_event_mtx_ locked. |
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bool EnableWriteEventWithLock() { |
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if (!write_event_enabled_) { |
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if (!IOEventLoop::EnableEvent(write_event_)) { |
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return false; |
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} |
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write_event_enabled_ = true; |
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} |
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return true; |
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} |
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// The caller should have send_buffer_and_write_event_mtx_ locked. |
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bool DisableWriteEventWithLock() { |
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if (write_event_enabled_) { |
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if (!IOEventLoop::DisableEvent(write_event_)) { |
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return false; |
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} |
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write_event_enabled_ = false; |
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} |
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return true; |
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} |
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// Below functions are only called in the thread running IO operations. |
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bool WriteData(); |
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bool GetDataFromSendBuffer(const char** pdata, size_t* pdata_size); |
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bool ReadData(); |
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bool ConsumeDataInReadBuffer(); |
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bool CloseConnection(); |
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// Below members can only be accessed in the thread running IO operations. |
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int fd_; |
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std::function<bool(const UnixSocketMessage&)> read_callback_; |
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std::function<bool()> close_callback_; |
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// read_buffer_ is used to cache data read from the other end. |
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// read_buffer_size_ is the number of valid bytes in read_buffer_. |
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std::vector<char> read_buffer_; |
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size_t read_buffer_size_; |
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IOEventRef read_event_; |
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// send_buffer_and_write_event_mtx_ protects following members, which can be |
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// accessed in multiple threads. |
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std::mutex send_buffer_and_write_event_mtx_; |
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UnixSocketMessageBuffer send_buffer_; |
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bool write_event_enabled_; |
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IOEventRef write_event_; |
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bool no_more_message_; |
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}; |
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#endif // SIMPLE_PERF_UNIX_SOCKET_H_
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